Drabble Arc | CYOA | Story Guide | Author Info
Seek and Avenge A Choose Your Own Adventure Story
Chapter Guide

One night, you come back home to your village and see that it is burning! You can’t find your spouse or child anywhere. You don’t know if they’re even alive.
You have to decide whether to look for clues to find out what happened, or go to the nearest tavern to find help.
In this story, you can join forces with allies. You can find resources to help yourself. But you may also be tempted to do… darker things.
Good luck, adventurer!
Note: This is an overview of an ongoing story, and you may see spoilers here. Proceed with caution!
Because ‘choose your own’ tales can be hard to navigate, this page provides a chapter guide, showing the main sections of the overall story arc. If you see an arrow → this means that the previous chapter leads directly to the next chapter, with no other choices. So, on the chapter, you will see something like “Continue” or “Click to Continue” at the bottom.
I put two asterisks ** when there are not-yet-written paths.
Some chapters may repeat here, since it’s not a linear story. I may sometimes omit mention of a chapter, because it repeated several times earlier under the same section.
The Beginning
Here, the main character returns home to find that their village has been razed, and their family and other survivors captured by a band of murderous orcs…
Town Path
The main character decides to go to town to seek help and equipment…
Group of Adventurers with Naya Flameweaver path
In this branch of the story, the main character finds three likely adventurers and forms a team, ready to seek justice.
(From “Assemble!”)
Magical Armor → Darkening Trails → Adventuring to the Peak
Shields and Flaming Arrows → The Mysterious Warrior
Scrambling up the Steep Rocks → The Mysterious Warrior
A Merciful Solution → The Rope Bridge (also see “The Rope Bridge” under the “Heart of Darkness” path below)
Over the Edge → Slippery Rocks → Plunge Pool → The Dripping Tunnels Begin to Scramble Your Mind → To the Surface at Last → Race Against Time (See “Race Against Time” under “Five Oaks Village Path” below)
**Darkest Mineshaft (options not written yet)
Wood and Steel → A Plaintive Plea
Hesitation Before Slaughter (See “Hesitation Before Slaughter” under “The Sniffing Out the Money Path” below)
Gathering by the River → The Adventuring Band Advances
An Orc Sighting → Darkening Trails → Adventuring to the Peak
Magical Armor → Darkening Trails → Adventuring to the Peak
The Time to Get Outta Here Network
This connects to various earlier parts of the story, usually following on from the main character deciding to leave town and head to the forest.
Obviously from “Time to Get Outta Here”
Planning with Dara Blackfeather
Gathering by the River → The Adventuring Band Advances (See “The Adventuring Band Advances” under “Group of Adventurers with Naya Flameweaver Path”)
The Sniffing Out the Money Path (Or the Moneychanger’s Path)
Here, the main character has gained (stolen) some loot and looks to find a way to sell it, in order to buy weapons and equipment…
(Came from Sniffing Out the Money)
Armored Warrior on the Hunt → Birdsong in the Forest → Attack of the Orcs → Sorcerous Companions
Warrior — Indomitable Spirit → Birdsong in the Forest → Attack of the Orcs → Sorcerous Companions
A New Path Emerges → Echoes of Enchantment → Darkening Trails (from there, the story connects in to the “Group of Adventurers with Naya Flameweaver path”; see above).
Blood Magic at Work → Servant of the Dark Arts (See “Servant of the Dark Arts” under the “Dara Blackfeather, Lorenzo Path” below)
Crawling to the Cabin → A Moment to Rest → Strategizing with Strangers
(See “Strategizing with Strangers” under the “Dara Blackfeather, Lorenzo Path” below)
Filling Your Pockets With Gold → The Cell
The Legacy of Zaroph → The Merchants’ Guild (See “The Merchants’ Guild Path” below)
Red Mist at the Moneylender’s Shack
The Young Couple Path (Helga)
Here, the main character has been told that a young woman is in danger from her violent husband. Will they kill the man as requested…?
Underground Railroad → The Escape Plan
**On the Trail for Allies (**one option not yet written)
Strangers? → Goblin Kingdom (See “Goblin Kingdom” under the Five Oaks Village path below)
Gathering by the River → The Adventuring Band Advances (See “The Adventuring Band Advances” under “Group of Adventurers with Naya Flameweaver Path”)
**Moonlighting as a Marriage Counsellor? (** two options not yet written)
Lost in the Forest (See “Lost in the Forest” in “The Forest Path” above)
The Merchants’ Guild Path
Here, the chat with the moneychanger (see above) leads the character to explore the Merchant’s Guild. They begin to realise that some of these power players could be up to no good…
The Legacy of Zaroph → The Merchants’ Guild
Hesitation Before Slaughter (see “Hesitation Before Slaughter” in above “Sniffing Out the Money/ The Moneychanger’s Path”)
In Your Path Another Guard → Loose Talk at the Guildhall
Guildhall Discoveries in the Office → Time to Get Outta Here
Letting Your Anger Break Free → Who Do You Trust?
**Separate Ways → (sequel not yet written)
Similar Goals → Allies in the Night
**Dusk to Dawn → Forest Trails, Again (1 of the options is not written yet)
The Hare, the Bear, and the Goblins
Hunt Among the Trees → Stony, Stony Path → Meetings in the Forest
**A Steely Purpose → (sequel not yet written)
On the Trail for Allies (see “On the Trail for Allies” in the “Young Couples’ Path” section above)
Lost in the Forest (see “Lost in the Forest” in “The Forest Path” section below)
The Forest Path
In this main branch of the story, the character doesn’t go to town at all, but instead searches the burned village and then heads for the forest alone...
Searching the Smouldering Ruins
Rapid Departure → Lost in the Forest
The Man and “Child” → The Mistake
Acceptable Losses → Justice Is Swift
To the Heart of Darkness (see “To the Heart of Darkness path” below)
Bruno’s Backup → Shots in the Dark
Ready for Battle → The Orcs Attacked → Death-Dealing Orcs
**Going Berserk (** Path 1 is not written!)
**Off Target → (**next chapter not written yet!)
Assertive Questioning → Ambush Averted
Five Oaks Village (see “Five Oaks Village path” below)
To the Heart of Darkness (see “To the Heart of Darkness path” below)
Double Trouble → Defeated by Your Enemy
A Moment of Remorse → To the Heart of Darkness (see “The Heart of Darkness Path” below)
**Brutal Bloodbath → (not written yet)
Dara Blackfeather, Lorenzo Path
Similar to the path above, the character goes to the forest, not to town. This time, though, they meet and ally with an elf named Dara Blackfeather…
Planning With Dara Blackfeather → Time Flies Like an Arrow → Tripping the Trap
Dara the Deadly → Tainted Blood → The Mysterious Friend → Choose Your Savior
None Left Alive → Tainted Blood → The Mysterious Friend → Choose Your Savior
Blood Magic at Work → Servant of the Dark Arts
Crawling to the Cabin → A Moment to Rest → Strategizing with Strangers
Five Oaks Village (See “Five Oaks Village Path” below)
Playing Favorites (See “Playing Favorites” under “The Forest Path” above)
Bound by Blood (See “Bound by Blood path” below)
Boiling Blood → A Question of Loyalty
**Silence is Golden → Menial Labour for the Blood Mage (**Options 1 and 3 aren’t written yet! Please see “Menial Labour for the Blood Mage Path” to see what happens next.)
A Moment of Opportunity → Getting the Upper Hand → Friends or Foes?
**Familiar Faces → An Alternate Solution (**Option 3 not yet written)
Breaking Free from Lorenzo Path
Dara Blackfeather promises help from a ‘blood mage’, Lorenzo. However, the mage turns out to be cruel. Can the main character get away?
From “An Alternative Solution”
**Familiar Faces → An Alternate Solution (**Option 3 not yet written)
Drifting Away → Living at Last → The Breath of Life → Five Oaks Village (see the “Five Oaks Village” path section below)
**What Friends Are For → The Great Awakening → Vanity and Mixed Feelings (*option 1 not yet written)
**The Watcher → sequel not yet written
Prolonging the Inevitable → The Curse
The Blood Mage Beckons → Bound by Blood (see “Bound by Blood” path below)
Rooted → An Unwilling Return → The Forgotten Captive → Entering Servitude (See “Entering Servitude” under the “Menial Labour for the Blood Mage Path” below)
Menial Labour for the Blood Mage Path
Or perhaps the blood mage isn’t so bad after all…?
From “Menial Labour for the Blood Mage”
**Stealing His Magic → (***Not written yet)
Keeping the Faith → Beauty in Unexpected Places
Bound by Blood Path
In this path, there is a much more extended set of chapters concerning the blood mage, in which the main character speaks to Lorenzo’s prisoner.
From “Bound by Blood”
Silent Screams → Morning Impossible → Secrets Revealed
The Shadow’s Tether → Morning Impossible → Secrets Revealed
An Invisible Force → Secrets Revealed
**A Vow of Honor → (sequel not yet written)
**Brokering Faith → Poker Face → Heroes Still Exist → Secrets of the Labyrinth → (sequel not yet written)
**A Haunted Chorus (option 2 not yet written)
**Tap into the Darkness → (sequel not yet written)
**Crimson Cobweb → Dare to Deal (**options 1 and 2 are not written yet)
**Bloody Dilemma (neither 2 options are written yet)
**Fighting Games (**Neither option is written yet)
**Dinner Before Death → What a Mage Wants (**Neither options 1 nor 2 are written yet)
Stupid Bravery → A Question of Trust
Memories in Mourning → Distant Echoes
**Eternal Silence → (sequel not yet written)
**Waves of Clarity → (sequel not yet written)
Buried Alive → Menial Labour for the Blood Mage (See “Menial Labour for the Blood Mage” path above)
**Punctuated by the Darkness → A Dance with Devastation → A Destiny Delayed → Yet Fate Conspires
**A Risky Proposition → A Mage’s Mercy → Labyrinth Plans → (sequel not yet written)
Collateral Damage → A Silent Plea
***One Lie to Live → The Lame Escape → sequel not yet written
To the Heart of Darkness Path
Through various twists and turns, the main character and Dara end up getting through the forest and approaching the orcs’ main base, high in a mountain cave…
From “To the Heart of Darkness”
Guards and Goblins → An Orc Army Moves Out (**Options 2 and 3 are not written yet!)
Spycraft and Orc Tunnels → Desperate Forest Dash
Trying to Get Your Bearings → Bear-Faced Cheek
Cliffside Pursuit → Tumbling Terror → The Face of a Saviour
Hammering the Door → Slow Talking
A Key (see “A Key” path below)
Animal Incantation → Race Against Time (See “Race Against Time” under “Five Oaks Village Path” below)
Dawn of Devastation → Volley of Fire → Surrounded
Tower of Trauma → The Face of a Saviour?
Hammering the Door → Slow Talking
The Deserters → The Idea of Safety
The Orc Chieftain → Battling the Orc Chieftain → “Watch Me” → Determined Words on the Battlefield
The Lone Journey (see “The Lone Journey” below in Five Oaks Village path.)
Surprises in the Forest → The Idea of Safety
Seeing Red in the Mines → Free-Falling
Deeper into the Abandoned Mines → The Dripping Tunnels Begin to Scramble Your Mind → To the Surface At Last → Race Against Time (See “Race Against Time” under “Five Oaks Village Path” below)
Desperate Forest Dash → Five Oaks Village
Five Oaks Village Path
Again through various routes, the main character can come to a forest village called Five Oaks Village, just as the place threatens to meet the same fate as their own home. Can they defend it, or otherwise stop the orcs?
From Five Oaks Village
**Subterranean Surprise (neither option written yet)
Across the Barricades → Race Against Time
Stranded on a Rocky Pinnacle → Reunited with Polki
Forest Flight → Goblins Join the Battle → The Orc Chieftain → Battling the Orc Chieftain → “Watch Me” → Determined Words on the Battlefield
**In League with Goblins (one option not yet written)
The Lone Journey (see “The Lone Journey” below, also under this section of “Five Oaks Village Path”)
**Decision of Fates → (haven’t written continuation yet)
The Deserters → The Idea of Safety
**The Deceit → A Surprising Ally (second option not yet written)
The Honor of Gremgor → News of Family
**Gremgor’s Decision (One option not written yet)
The Walls of Ballax → The Distraction → Wizard’s Fire → Which Way?
**Veering Right (neither options written)
The Left Tunnel → There’s a Light! → Oops! → The Face of a Saviour?
Hammering the Door → Slow Talking
**Dara’s Honor (sequel not written yet)
The Lone Journey → The Follower → The Way Into Ballax
Old Friends → The Distraction (see “The Distraction” above in this same section)
Depths of Ballax Tower → The Face of a Saviour?
Hammering the Door → Slow Talking
**Lurking in the Shadows → (sequel not yet written)
Fighting On → The Ladder Into Ballax → No Guards in the Guard Room → Into the Corridor → The Face of a Saviour?
Getting Out of This Shithole → Stench of Orc Armor
At the Threshold to Ballax → The Face of a Saviour?
Hammering the Door → Slow Talking
A Key (See “A Key” Path below.)
“A Key” Path
**Necklace of Torment → Arming Yourself → Stealthy Like a Rat → Marroz Pale-Eyes (one option not yet written)
**Judgment Has Passed → Arming Yourself → Stealthy Like a Rat → Marroz Pale-Eyes (one option not yet written)
The Arrow Flies → Like a Rat Departing
This is Not a Moment → The Gladiators Move In → Two Against One → With One Bound, Jack Was Free → Dealing Death Blows → Goblin Fury → Old Frenemies Again → Dungeons & Drama → Golden Handshake
**The Burned Village: One Last Choice (This is the epilogue, with 2 choices yet unwritten!)
Thanks for reading! We will keep updating this chapter guide as we go along. Feel free to DM me (through private notes or Twitter DMs) if I’ve missed something, and I will add them.






