avatarSieran Lane

Summary

"Seek and Avenge" is an interactive "Choose Your Own Adventure" story where the protagonist seeks revenge for their destroyed village and missing family, with multiple branching paths and outcomes based on the reader's choices.

Abstract

The narrative of "Seek and Avenge" follows a protagonist who returns to their village to find it burning, with no sign of their spouse or child. The story is a complex web of decision points that lead the reader through various quests, alliances, and moral dilemmas. As the protagonist, the reader must decide whether to search for clues, seek help, or take more drastic measures. The tale unfolds through different branches, such as the "Group of Adventurers with Naya Flameweaver path," "The Forest Path," and "To the Heart of Darkness Path," among others. Each path presents unique challenges, allies, and enemies, with some chapters offering multiple options that can lead to different outcomes, including some that are yet to be written. The story's guide provides a chapter guide to help navigate the intricate storyline, warning of spoilers and the non-linear nature of the narrative.

Opinions

  • The story emphasizes the importance of choices, as each decision can significantly alter the protagonist's journey and the story's outcome.

Drabble Arc | CYOA | Story Guide | Author Info

Seek and Avenge A Choose Your Own Adventure Story

Chapter Guide

AI Image by JF Danskin via MidJourney, used with permission. Image cropped by author.

One night, you come back home to your village and see that it is burning! You can’t find your spouse or child anywhere. You don’t know if they’re even alive.

You have to decide whether to look for clues to find out what happened, or go to the nearest tavern to find help.

In this story, you can join forces with allies. You can find resources to help yourself. But you may also be tempted to do… darker things.

Good luck, adventurer!

Note: This is an overview of an ongoing story, and you may see spoilers here. Proceed with caution!

Because ‘choose your own’ tales can be hard to navigate, this page provides a chapter guide, showing the main sections of the overall story arc. If you see an arrow → this means that the previous chapter leads directly to the next chapter, with no other choices. So, on the chapter, you will see something like “Continue” or “Click to Continue” at the bottom.

I put two asterisks ** when there are not-yet-written paths.

Some chapters may repeat here, since it’s not a linear story. I may sometimes omit mention of a chapter, because it repeated several times earlier under the same section.

The Beginning

Here, the main character returns home to find that their village has been razed, and their family and other survivors captured by a band of murderous orcs…

The Burned Village

Town Path

The main character decides to go to town to seek help and equipment…

To the Town Tavern

Assemble!

Sniffing Out the Money

Group of Adventurers with Naya Flameweaver path

In this branch of the story, the main character finds three likely adventurers and forms a team, ready to seek justice.

(From “Assemble!”)

Breaking the Ice

Revenge and Priorities

Magical Armor → Darkening Trails → Adventuring to the Peak

Shields and Flaming Arrows → The Mysterious Warrior

Scrambling up the Steep Rocks → The Mysterious Warrior

An Old Frenemy

A Merciful Solution → The Rope Bridge (also see “The Rope Bridge” under the “Heart of Darkness” path below)

Over the Edge → Slippery Rocks → Plunge Pool → The Dripping Tunnels Begin to Scramble Your Mind → To the Surface at Last → Race Against Time (See “Race Against Time” under “Five Oaks Village Path” below)

Orcs and Close Combat

**Darkest Mineshaft (options not written yet)

Wood and Steel → A Plaintive Plea

Hesitation Before Slaughter (See “Hesitation Before Slaughter” under “The Sniffing Out the Money Path” below)

Gathering by the River → The Adventuring Band Advances

An Orc Sighting → Darkening Trails → Adventuring to the Peak

Magical Armor → Darkening Trails → Adventuring to the Peak

The Time to Get Outta Here Network

This connects to various earlier parts of the story, usually following on from the main character deciding to leave town and head to the forest.

Obviously from “Time to Get Outta Here”

Planning with Dara Blackfeather

Discovery by the Riverbank

Gathering by the River → The Adventuring Band Advances (See “The Adventuring Band Advances” under “Group of Adventurers with Naya Flameweaver Path”)

The Sniffing Out the Money Path (Or the Moneychanger’s Path)

Here, the main character has gained (stolen) some loot and looks to find a way to sell it, in order to buy weapons and equipment…

(Came from Sniffing Out the Money)

A Visit to the Moneychanger

Club Versus Axe

Run for It!

The Art of Sweet Talking

A Fair Deal

Trouble in Town → The Cell

To the Dark Forest

Armored Warrior on the Hunt → Birdsong in the Forest → Attack of the Orcs → Sorcerous Companions

Warrior — Indomitable Spirit → Birdsong in the Forest → Attack of the Orcs → Sorcerous Companions

A New Path Emerges → Echoes of Enchantment → Darkening Trails (from there, the story connects in to the “Group of Adventurers with Naya Flameweaver path”; see above).

Fear, Doubt and Illusion

Improvised Potion Making

Blood Magic at Work → Servant of the Dark Arts (See “Servant of the Dark Arts” under the “Dara Blackfeather, Lorenzo Path” below)

Crawling to the Cabin → A Moment to Rest → Strategizing with Strangers

(See “Strategizing with Strangers” under the “Dara Blackfeather, Lorenzo Path” below)

Filling Your Pockets With Gold → The Cell

Fake?

A New Offer → A New Ally?

A Lovely Chat

The Legacy of Zaroph → The Merchants’ Guild (See “The Merchants’ Guild Path” below)

Time to Get Outta Here

Red Mist at the Moneylender’s Shack

Club Versus Axe

The Young Couple Path (Helga)

Here, the main character has been told that a young woman is in danger from her violent husband. Will they kill the man as requested…?

Hesitation Before Slaughter

Into a House of Discord

Helga Fights Back

Into a House of Harmony

Underground Railroad → The Escape Plan

**On the Trail for Allies (**one option not yet written)

Dark Shelter From the Goblins

Strangers? → Goblin Kingdom (See “Goblin Kingdom” under the Five Oaks Village path below)

Gathering by the River → The Adventuring Band Advances (See “The Adventuring Band Advances” under “Group of Adventurers with Naya Flameweaver Path”)

**Moonlighting as a Marriage Counsellor? (** two options not yet written)

Lost in the Forest (See “Lost in the Forest” in “The Forest Path” above)

Time to Get Outta Here

The Merchants’ Guild Path

Here, the chat with the moneychanger (see above) leads the character to explore the Merchant’s Guild. They begin to realise that some of these power players could be up to no good…

The Legacy of Zaroph → The Merchants’ Guild

Demands for Answers

Time to Get Outta Here

Hesitation Before Slaughter (see “Hesitation Before Slaughter” in above “Sniffing Out the Money/ The Moneychanger’s Path”)

In Your Path Another Guard → Loose Talk at the Guildhall

Guildhall Discoveries in the Office → Time to Get Outta Here

Letting Your Anger Break Free → Who Do You Trust?

**Separate Ways → (sequel not yet written)

Similar Goals → Allies in the Night

**Dusk to Dawn → Forest Trails, Again (1 of the options is not written yet)

The Hare, the Bear, and the Goblins

Bear-Faced Cheek

A Cowering Fox in a Hole

A Sense of Sad Solitude

Hunt Among the Trees → Stony, Stony Path → Meetings in the Forest

**A Steely Purpose → (sequel not yet written)

On the Trail for Allies (see “On the Trail for Allies” in the “Young Couples’ Path” section above)

Lost in the Forest (see “Lost in the Forest” in “The Forest Path” section below)

The Forest Path

In this main branch of the story, the character doesn’t go to town at all, but instead searches the burned village and then heads for the forest alone...

Searching the Smouldering Ruins

Rapid Departure → Lost in the Forest

The Man and “Child” → The Mistake

Innocent Bystanders

Off to Wander

Acceptable Losses → Justice Is Swift

And the Wicked Shall Burn…

Atonement and Redemption

A Sense of Shame

To the Heart of Darkness (see “To the Heart of Darkness path” below)

Playing Favorites

A Ranger’s Best Friend

Bruno’s Backup → Shots in the Dark

Ready for Battle → The Orcs Attacked → Death-Dealing Orcs

Ducking and Dodging

**Going Berserk (** Path 1 is not written!)

In Dog We Trust → The Captive

**Off Target → (**next chapter not written yet!)

Assertive Questioning → Ambush Averted

Five Oaks Village (see “Five Oaks Village path” below)

To the Heart of Darkness (see “To the Heart of Darkness path” below)

Slaughter and Mayhem

Double Trouble → Defeated by Your Enemy

A Moment of Remorse → To the Heart of Darkness (see “The Heart of Darkness Path” below)

**Brutal Bloodbath → (not written yet)

Dara Blackfeather, Lorenzo Path

Similar to the path above, the character goes to the forest, not to town. This time, though, they meet and ally with an elf named Dara Blackfeather…

Planning With Dara Blackfeather → Time Flies Like an Arrow → Tripping the Trap

Dara the Deadly → Tainted Blood → The Mysterious Friend → Choose Your Savior

On the Offensive

Something’s Not Right

None Left Alive → Tainted Blood → The Mysterious Friend → Choose Your Savior

Improvised Potion Making

Blood Magic at Work → Servant of the Dark Arts

Crawling to the Cabin → A Moment to Rest → Strategizing with Strangers

Five Oaks Village (See “Five Oaks Village Path” below)

The Direct Route

Playing Favorites (See “Playing Favorites” under “The Forest Path” above)

Bound by Blood (See “Bound by Blood path” below)

First Steps to Freedom

Entering Servitude

Boiling Blood → A Question of Loyalty

At the Mercy of the Mage

**Silence is Golden → Menial Labour for the Blood Mage (**Options 1 and 3 aren’t written yet! Please see “Menial Labour for the Blood Mage Path” to see what happens next.)

A Moment of Opportunity → Getting the Upper Hand → Friends or Foes?

Avoiding Allies

**Familiar Faces → An Alternate Solution (**Option 3 not yet written)

Breaking Free from Lorenzo Path

Dara Blackfeather promises help from a ‘blood mage’, Lorenzo. However, the mage turns out to be cruel. Can the main character get away?

From “An Alternative Solution”

**Familiar Faces → An Alternate Solution (**Option 3 not yet written)

Cleansing the Curse

Wading for Death

Drifting Away → Living at Last → The Breath of Life → Five Oaks Village (see the “Five Oaks Village” path section below)

**What Friends Are For → The Great Awakening → Vanity and Mixed Feelings (*option 1 not yet written)

**The Watcher → sequel not yet written

Prolonging the Inevitable → The Curse

The Blood Mage Beckons → Bound by Blood (see “Bound by Blood” path below)

Rooted → An Unwilling Return → The Forgotten Captive → Entering Servitude (See “Entering Servitude” under the “Menial Labour for the Blood Mage Path” below)

Menial Labour for the Blood Mage Path

Or perhaps the blood mage isn’t so bad after all…?

From “Menial Labour for the Blood Mage”

**Stealing His Magic → (***Not written yet)

Keeping the Faith → Beauty in Unexpected Places

Bound by Blood Path

In this path, there is a much more extended set of chapters concerning the blood mage, in which the main character speaks to Lorenzo’s prisoner.

From “Bound by Blood”

Cold-Hearted Caress

The Athame’s Allure

What a Mage Wants

Silent Screams → Morning Impossible → Secrets Revealed

Wayward Whispers

Power Plays

The Shadow’s Tether → Morning Impossible → Secrets Revealed

An Invisible Force → Secrets Revealed

A Moment of Respite

Shackled Souls

An Infinite Cycle

Frozen in Time

**A Vow of Honor → (sequel not yet written)

**Brokering Faith → Poker Face → Heroes Still Exist → Secrets of the Labyrinth → (sequel not yet written)

**A Haunted Chorus (option 2 not yet written)

**Tap into the Darkness → (sequel not yet written)

**Crimson Cobweb → Dare to Deal (**options 1 and 2 are not written yet)

**Bloody Dilemma (neither 2 options are written yet)

**Fighting Games (**Neither option is written yet)

A Gesture of Kindness

**Dinner Before Death → What a Mage Wants (**Neither options 1 nor 2 are written yet)

Stupid Bravery → A Question of Trust

Mindful Guests

Memories in Mourning → Distant Echoes

Gasping for Hope

**Eternal Silence → (sequel not yet written)

**Waves of Clarity → (sequel not yet written)

Buried Alive → Menial Labour for the Blood Mage (See “Menial Labour for the Blood Mage” path above)

Last Words

Watch Your Manners

**Punctuated by the Darkness → A Dance with Devastation → A Destiny Delayed → Yet Fate Conspires

Unexpected Allies

**A Risky Proposition → A Mage’s Mercy → Labyrinth Plans → (sequel not yet written)

Collateral Damage → A Silent Plea

One Truth to Die For

***One Lie to Live → The Lame Escape → sequel not yet written

To the Heart of Darkness Path

Through various twists and turns, the main character and Dara end up getting through the forest and approaching the orcs’ main base, high in a mountain cave…

From “To the Heart of Darkness”

Orcs, Axe and Prisoners

Guards and Goblins → An Orc Army Moves Out (**Options 2 and 3 are not written yet!)

Spycraft and Orc Tunnels → Desperate Forest Dash

As the Army Departs

Trying to Get Your Bearings → Bear-Faced Cheek

Peril in the Heights

Free Falling

Friendly Faces

The Rope Bridge

Cliffside Pursuit → Tumbling Terror → The Face of a Saviour

Hammering the Door → Slow Talking

A Key (see “A Key” path below)

Animal Incantation → Race Against Time (See “Race Against Time” under “Five Oaks Village Path” below)

Dawn of Devastation → Volley of Fire → Surrounded

Darkbite Poison

Tower of Trauma → The Face of a Saviour?

Hammering the Door → Slow Talking

The Deserters → The Idea of Safety

The Orc Chieftain → Battling the Orc Chieftain → “Watch Me” → Determined Words on the Battlefield

In League With Goblins

The Lone Journey (see “The Lone Journey” below in Five Oaks Village path.)

Mopping Up → Slow Talking

Surprises in the Forest → The Idea of Safety

Darkest Mineshaft

Seeing Red in the Mines → Free-Falling

Deeper into the Abandoned Mines → The Dripping Tunnels Begin to Scramble Your Mind → To the Surface At Last → Race Against Time (See “Race Against Time” under “Five Oaks Village Path” below)

Desperate Forest Dash → Five Oaks Village

Five Oaks Village Path

Again through various routes, the main character can come to a forest village called Five Oaks Village, just as the place threatens to meet the same fate as their own home. Can they defend it, or otherwise stop the orcs?

From Five Oaks Village

**Subterranean Surprise (neither option written yet)

Bows and Barricades

Dawn of Devastation

Across the Barricades → Race Against Time

Stranded on a Rocky Pinnacle → Reunited with Polki

Forest Flight → Goblins Join the Battle → The Orc Chieftain → Battling the Orc Chieftain → “Watch Me” → Determined Words on the Battlefield

Goblin Kingdom

**In League with Goblins (one option not yet written)

The Lone Journey (see “The Lone Journey” below, also under this section of “Five Oaks Village Path”)

Mopping Up → Slow Talking

The Meeting → Dara Speaks

**Decision of Fates → (haven’t written continuation yet)

The Deserters → The Idea of Safety

**The Deceit → A Surprising Ally (second option not yet written)

The Honor of Gremgor → News of Family

News of Family

Fireside Gathering

**Gremgor’s Decision (One option not written yet)

The Walls of Ballax → The Distraction → Wizard’s Fire → Which Way?

**Veering Right (neither options written)

The Left Tunnel → There’s a Light! → Oops! → The Face of a Saviour?

Hammering the Door → Slow Talking

**Dara’s Honor (sequel not written yet)

The Lone Journey → The Follower → The Way Into Ballax

Stench of Orc Armor

Swift and Silent

Old Friends → The Distraction (see “The Distraction” above in this same section)

Depths of Ballax Tower → The Face of a Saviour?

Hammering the Door → Slow Talking

The Ballax Sewer

**Lurking in the Shadows → (sequel not yet written)

Shitty Job

A New Threat Arises

Risky Moves

Trash Talking in the Tunnels

Lost and Helpless

Sneaking Into Confusion

Trusting Your Instincts

Fighting On → The Ladder Into Ballax → No Guards in the Guard Room → Into the Corridor → The Face of a Saviour?

Getting Out of This Shithole → Stench of Orc Armor

At the Threshold to Ballax → The Face of a Saviour?

Hammering the Door → Slow Talking

A Key (See “A Key” Path below.)

“A Key” Path

From The Face of a Saviour?

A Key

The Jar of Judgment

**Necklace of Torment → Arming Yourself → Stealthy Like a Rat → Marroz Pale-Eyes (one option not yet written)

**Judgment Has Passed → Arming Yourself → Stealthy Like a Rat → Marroz Pale-Eyes (one option not yet written)

Take the Shot?

The Arrow Flies → Like a Rat Departing

Reunion of Rogues

The Lizard’s Blade

This is Not a Moment → The Gladiators Move In → Two Against One → With One Bound, Jack Was Free → Dealing Death Blows → Goblin Fury → Old Frenemies Again → Dungeons & Drama → Golden Handshake

**The Burned Village: One Last Choice (This is the epilogue, with 2 choices yet unwritten!)

Thanks for reading! We will keep updating this chapter guide as we go along. Feel free to DM me (through private notes or Twitter DMs) if I’ve missed something, and I will add them.

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Fantasy
Mystery
Choose Your Own Adventure
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