Why There Will Always Be More Than One Design For the Same Project or Activity Game
I discovered something interesting about myself in relation to project management and the means I used for it. I realized I was under the illusion that one approach or system was a magical solution that I could use from the moment I discovered, tested, and liked it, until forever.
As I continued turning my life into games, I learned that one system/approach for recording and planning tasks might be appropriate (and fun) at some times in my life, but not at others. I used apps, monthly calendars, weekly, daily, Microsoft Excel, sticky notes, etc. All of them were of value at one particular time. Sometimes I used several simultaneously.
Right now, I stick with paper planners. In addition to the family calendar, I use three planners for the following: one for appointments, the second for appointments with myself (i.e., to-do lists), and the third is my self-motivational game feedback system with points and bonus stars. The latter two are the tools I currently use for my application of Self-Gamification. I call all of the planners and notepads “gamebooks.” I even write that word at the beginning of each.


But even using paper I felt I should have had one perfect system to record my tasks as well as the points. At some point though, I realized this is not only impossible but also unreasonable.
Being different in almost every moment is the main reason.
Thus, don’t stop experimenting. A design for your motivational games that works well today might not be appropriate a month from now. Don’t judge yourself for changing.
Don’t judge yourself for trying to find the perfect design, either. It seems to be normal for us humans to try to find one ideal solution for all time.
Approaching my self-motivational game design as a game in itself was of great help, and a great discovery for me. If I enjoy the game I design, I play it. If not, then just like passionate players of strategic games, I make notes for the next moves, which are to change the design for the next round.
I was curious once to hear Alex Rodriguez (nicknamed “A-Rod,” an American former professional baseball player) when being interviewed by Ellen DeGeneres, describe why he and Jennifer Lopez (“J Lo”) went to a TruFusion bootcamp and liked the new workout approach so much. In other interviews too he has pointed out that doing only one type of fitness is not only boring but also stressful for his body, having had both hip and knee surgery.
Here is the description I found for this new popular workout:
“TruFusion is the latest innovation in group fitness offering 2–5 studios under one roof. With up to 250 classes a week in 65 different styles, TruFusion provide the hottest blend of heated and unheated fitness and yoga classes.” — FranchiseGator
Sixty-five different styles of classes? Is it any wonder that this style of workout is so popular? It is quite understandable that it never gets boring to practice it.
So, why do we try to find one single way to manage and carry out our projects and activities? The curious thing I observed is that many of us not only try to find one perfect approach to almost everything, but we also try to “sell” something that works well for us now as an ideal solution for everyone for all time.
Why not instead just enjoy what we do and be curious about how we can modify it, along with the change in our interests and behaviors that occurs all by itself?
Here comes the message of awareness, extended to include the aspects of game design and gamification:
Being a kind and honest designer and player of self-motivational games is the key.
A note to this article: It is a modified excerpt from Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games.
Related stories:
Thank you for reading! To stay in touch, join my e-mail list, Optimist Writer.
About the author:
Victoria is a writer, instructor, and consultant with a background in semiconductor physics, electronic engineering (with a Ph.D.), information technology, and business development. While being a non-gamer, Victoria came up with the term Self-Gamification, a gameful and playful self-help approach bringing anthropology, kaizen, and gamification-based methods together to increase the quality of life. She approaches all areas of her life this way. Due to the fun she has, while turning everything in her life into games, she intends never to stop designing and playing them.






