avatarVictoria Ichizli-Bartels

Summary

The article discusses the concept of turning life into games as a method for enhancing one's daily activities, personal projects, and overall well-being.

Abstract

The author of the article explores the idea of gamifying life, starting with individual projects and gradually expanding to encompass all aspects of life. The "Balance Game" is introduced as a dynamic system that adapts weekly to maintain harmony across various life domains, including family, work, health, and personal interests. The game involves tracking progress with playful and non-serious metrics, such as points or self-drawn badges, and emphasizes the importance of fun and effortlessness. The author argues against the notion that there are inappropriate times or areas for gamification, suggesting that being in the flow naturally equates to playing the game of life. The article concludes by encouraging readers to embrace self-motivational games to reengage with life during times of imbalance, with the ultimate goal of maintaining continuous enthusiasm and excellence in daily endeavors.

Opinions

  • The author believes that limiting the gamification of projects is unnecessary and instead suggests focusing on relevant projects each month.
  • Gamification should not be confined to certain aspects of life but can be applied to mundane tasks like applying for a passport, enhancing the experience.
  • The concept of the "Balance Game" is a personalized approach to life management, continually evolving with the individual's needs and preferences.
  • The author emphasizes that the scoring system in the "Balance Game" should not be taken too seriously, and adjustments should be made if one becomes overly focused on the score.
  • Rewards in the game of life can be as simple as a fist pump or a mental pat on the back, highlighting the importance of self-acknowledgment.
  • The author challenges the idea that there are times when gamifying life is inappropriate, asserting that being in the flow is a form of playing the game of life.
  • The article suggests that during times when one is not in the flow, redesigning life's games can help restore engagement and balance.
  • The author provides a personal example of the "Reading Game," a sub-game within the "Balance Game," to

How Much Turning Life into Fun Games Is Too Much?

There can only be too little.

Photo by La-Rel Easter on Unsplash

From one project game to whole life

Some time ago, when I was turning only parts of my life into games, I discovered another quirky idea my brain had produced: that I had to limit the number of projects I gamified (= turned into games).

But then I realized that I didn’t have to do so and decided to consider which projects were relevant for me that particular month.

Some time later, I realized that I could and wanted to turn my whole life into games and try various designs for the management part of it.

But I started with just one game.

I took writing a book into a simple little game I later called 5 Minute Perseverance Game.

Then I tried other activities, not only different from writing a book in their substance but also how I labeled them — for example, as something I thought I didn’t want to do.

And finally, I could not stop wondering whether I could turn my whole life into fun games.

The Balance Game

The game I call the Balance Game today embraces all areas in my life, and it has seen multiple design modifications. It includes taking care of my family, friends, enough sleep, sufficient movement and relaxation, work and personal projects, taking care of household, and everything else I can think of. And all that while being aware, taking small steps, and approaching each of them gamefully (= with humor and excellence).

My Balance Game game continually evolves. It used to have monthly rounds; now, it has weekly rounds since I use a paper edition of a weekly calendar for this game’s feedback system.

The way I record my rewards vary. They can be points, stars, self-drawn donuts, round and otherwise formed badges, like numbers in circles or arrows in diamond or square shape showing whether the score increased or decreased since last time.

I don’t take my score seriously anymore. If I observe that I do, then I throw myself out of the game. As soon as I notice being too serious, I know that a change in any of the game components could help.

Whatever is fun and effortless right now to maintain is them selected. Both fun and effortlessness are important criteria here.

My rewards can be also as simple as a fist pump, a little dance, or just an appreciative nod and a mental pat on my sholder.

Here is an example of a “sub-game” in my Balance Game that changes almost every week or when I finished reading a book. I call it the Reading Game and update a numbered list of the books I want to read in parallel at the beginning of each week. Then I record the numbers of the books I read on any particular day of that week. At the end of the week, I can see which books had won my attention every day and which couldn’t keep it. I then can decide whether to give them more space next week or consider reading them at another time and remove from the list (you could say, “book competition”) for now.

You can’t play your life too much

I was curious to discover that even those who are keen about gamifying their lives or parts of them, say that there are moments when turning life into games doesn’t make sense. “You can’t play all the time,” is one of the phrases I hear.

I used to think that there are areas or times in our lives which are inappropriate to turning into games.

Now, I don’t thinks so. Because I experience the opposite.

If I am in the flow, I am already in the “game” of whatever I am doing. I am enthusiastic and give my best to the project or activity I am pursuing.

The times when I am out of the flow are the best times to put on my hat as the self-motivational game designer.

So if you feel wholeheartedly engaged and in the flow, then you are playing the game collection of your life, whatever game you choose to play at any given moment. But if you feel off balance, then as your life’s designer you can adjust the design of your life’s games in such a way that your player, yourself, can’t wait to start playing again.

Thank you for reading! This article is an excerpt from the Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games.

Self-Gamification Happiness Formula

P.S. Get a free “awareness booster” that will help you disentangle any tough project together with a short story, which could provide for that first advice of taking time off your stagnating project, here: Optimist Writer.

Self-awareness
Balanced Life
Mindfulness
Gaming
Ideas
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