One More Drink
Pick Your Peril: The Hero of Mudtown
(This is a series of choose-your-own-adventure articles. If you want to start from the beginning, click here. If you want to revisit the previous chapter, click here.)

There’s no way the fun is stopping now!
You take the flagon and drain all the contents in a single massive swallow. You manage to impress yourself by keeping it all down. The Bard and the Revelers hoot and holler, chanting your name in genuine awe as you raise your arms and do a victory lap around the campfire.
Normally, you might not be doing something like this, but you’re three drinks in and around good company. Why not take a moment to celebrate? You plop down on a log near the fire and the Bard begins yet another song.
You do not remain lucid enough to hear the end of the tune.
The rest of the night passes in a blur. There’s lots of laughter and lute playing, a foggy memory of you pestering the Bard to teach you the words to one of the songs, a little bit of dancing and maybe a painful attempt at a backflip. There’s also a strange aftertaste and a sudden recollection of you running into the bushes, hand over your mouth.
It’s all one big soupy memory, and there’s no way of telling exactly what happened in which order.
In a moment of clarity, you see the party settling down. The Bard is comatose against a stump, Bartholomew and Jeremiah are snoring away in a pair of hammocks. Richard comments on how the keg is nearly empty before he sleepily squats to warm his hands with the dying embers of the campfire.
“Just enough for one last drink.” He says with a stifled yawn.
You see a flagon next to the keg. Nobody is prompting you to drink, but you wonder how impressed the Revelers would be if you were the one to finish the keg tonight. As the newest member, you have to prove you can live up to the name. You’re pretty sure you can’t get any drunker anyway.
What will you do?
