Last Drink of the Night
Pick Your Peril: The Hero of Mudtown
(This is a series of choose-your-own-adventure articles. If you want to start from the beginning, click here. If you want to revisit the previous chapter, click here.)

It’s time to prove just how hard you can party.
You remember staggering up from the ground, you remember stumbling over to the keg and filling a flagon. You remember raising the cup to your lips, but beyond that there is only blackness.

You awake in the blinding morning light, head pounding, the toe of a boot poking your ribs. You try to open your eyes but the searing light forces them shut in an instant.
“Get up,” The Bard hisses at you before he nudges you with his foot again, “You’ve slept long enough.”
Groaning, you lurch to your feet and stand to find the Bard and all the Revelers confronting you. Their eyes are unfriendly, and they scowl when you smile at them.
“We’ll take you as far as Mudtown,” Richard says to you, “But you are no longer welcome in the forest after what happened last night.”
“The things you did…”, Jeremiah shakes his head and closes his eyes, “What you said…”
“Never seek aid from the Revelers of the Woods again.” Bartholomew spits in the dirt and glares at you. “Next time you wander into our camp, you won’t find a warm welcome.”
They leave you no choice but to collect your things and go with them. They won’t be much for conversation, but at least you’ll get through the forest without getting lost.
What can you do?
