Metaverse Definition
Everyone’s talking about the metaverse. Why? And what the heck does “metaverse” mean, anyway?
The word doesn’t have a perfect definition at this point; but that’s OK: the metaverse is a process of becoming, not just being.
When I need to give a concise explanation, I say this:
The metaverse is the internet evolving into a creative space for anyone who wants to craft experiences.
The keywords are experiences, space and creative.
If I need to give a slightly expanded definition, I’ve written that the metaverse is defined by these attributes:
- An emphasis on activities
- …in increasingly immersive places in which the self is present
- …crafted by an exponential rise in creators
- …supported by the connective tissue to link and embed immersive, emergent content
Let’s peel back the onion and explore where the concept began, and why I think my definition makes sense.
Background: Snow Crash

Neal Stephenson coined the term metaverse in 1992 with the release of Snow Crash, which deals with the spread of malware that can cause brain damage to people in the real world. Stephenson saw the Metaverse (capitalized in the novel) as the successor to the internet (which itself was still quite nascent at the time he wrote the story). Here’s a brief excerpt describing how he envisioned it:
[Hiro Protagonist] is not seeing real people, of course. This is all a part of the moving illustration drawn by his computer according to specifications coming down the fiber-optic cable. The people are pieces of software called avatars. They are the audiovisual bodies that people use to communicate with each other in the Metaverse. Hiro’s avatar is now on the Street, too, and if the couples coming off the monorail look over in his direction, they can see him, just as he’s seeing them. They could strike up a conversation: Hiro in the U-Stor-It in L.A. and the four teenagers probably on a couch in a suburb of Chicago, each with their own laptop. But they probably won’t talk to each other, any more than they would in Reality.
Metaverse Etymology
Stephenson probably used “meta” because it had both an established meaning, as well as a newer meaning that had taken root in computer science culture.
In the original Greek, “meta,” means “after,” “beyond” or “between.” “Metaphysics” was written about by Aristotle — and dealt with the nature of reality that one might study after studying the physical world. The metatarsal bones in your foot are the bones between the toes (phalanges) and the tarsal bones that make up the upper part of your foot. In “metamorphosis” means changing form to a new one that is beyond the current form.

The field of metamathematics, advanced by David Hilbert starting from 1920, dealt with the study of mathematics using mathematical tools. This self-referential meaning became the core of most versions of meta-anything that came after.
“Meta” started taking on a technological connotation with the advent of Lisp programming. Originally defined in 1958, Lisp is the second-oldest programming language (after Fortran). Lisp was considered a good language for artificial intelligence programming, partly due its capabilities for what was called metaprogramming: the ability for a program to modify itself during execution.
As Lisp became popular, quite a few keyboards designed for Lisp programmers even featured a Meta key:

Metaprogramming the Biocomputer

Ten years after the invention of Lisp, John Lilly applied the concept of metaprogramming to human beings in Programming and Metaprogramming in the Human Biocomputer, which 1960's psychadelics icon Timothy Leary once called “one of the three most important ideas of the 20th century.” This book’s central thesis is that our environment is constantly “programming” us — and deals with Lilly’s experiments in LSD which he believed could allow one to modify our own programs.
Strange Loops
In 1979, Douglas Hofstadter published Gödel, Escher, Bach: An Eternal Golden Braid, which is probably most responsible for perpetuating “meta” within geek culture. It’s a 777 page meditation on human consciousness, artificial intelligence, Gödel’s incompleteness theorem, and various self-referential art forms.






