avatarJF Danskin

Summary

The web content describes an interactive story where the reader, as a character, learns focused magic from the renegade wizard Txa’Pano to improve their magical defense and precision, with the goal of successfully casting spells without causing collateral damage.

Abstract

In this interactive game piece titled "Txa’Pano and Focused Magic," the protagonist seeks to enhance their magical abilities for self-defense against the myriad creatures encountered on their travels. The renegade wizard Txa’Pano agrees to train the protagonist, emphasizing the importance of control and precision in magic over brute force. The training involves a practical exercise where the protagonist must hit a coin with a magical blast without harming the wizard's newly sanded floorboards. The content provides instructions for the reader to roll dice to determine the outcome of the practice, with different results affecting the protagonist's magic score and potential rewards. Success in the exercise could lead to improved confidence and magical prowess, as well as a tangible boost to the character's abilities and the acquisition of a valuable potion.

Opinions

  • Txa’Pano believes that precision and control are key to effective magic use, suggesting that less power can lead to more impact.
  • The protagonist is initially skeptical about practicing without protective measures for the floor, indicating a lack of confidence in their ability to control their magic.
  • Txa’Pano is portrayed as a demanding but fair teacher, charging less for a second attempt at the training and offering encouragement along with practical challenges.
  • The interactive nature of the story requires reader participation, with the outcome of the magical practice determined by dice rolls, reflecting the unpredictability of learning and using magic.
  • The narrative implies that the protagonist's journey will involve continuous learning and improvement, with the option to return for further training after gaining more experience.

Fiction | Game | Medium Adventurers League ⚔️

Txa’Pano and Focused Magic

The renegade wizard, continued.

Photo by Marek Piwnicki on Unsplash

This is part of a story that works as an interactive game. You’ll need to have some paper and dice at the ready! Click here for the beginning of the story, and find a reminder of the rules here. And here is a link to the previous chapter.

You tell Txa’Pano, the renegade wizard, that you want to work on focused magic.

“Potions sound like fun,” you say, “but my priority is being able to defend myself. There are lots of weird creatures around here that I’ve met on my travels already.”

“And worse to come, I’d imagine,” he says cheerfully, pressing his fingertips together and staring at you.

“Right.”

You try not to think about what these worse monsters might look like…

“So, are we doing it here?”

“Payment first, please,” says Txa’Pano.

Remove 20 silver pieces from your character sheet.

After handing over the money, Txa’Pano puts one of the silver coins on the wooden floor, and instructs you to sit cross legged in front of it, while he remains in the armchair.

“Tell me,” he says, “what happened last time you tried to control your magical power?”

“Well, uh,” you reply, embarrassed. “I vaporized Cressika’s coffee, and turned my breakfast into charcoal.”

He gives a smug smile. “So let me guess. Your use of magic so far consists of blasting enemies without any precision or control.”

You shrug, and then nod. “Pretty much.”

“More control will allow you to have more impact. It’s not intuitive, but if you can use less power, you’ll also get more precise, and have more impact.”

Txa’Pano now points at the silver coin. “I’d like you to hit this coin with a blast, and do so without destroying my wooden floor. I just had these floorboards sanded, and I’m super happy with how they look.”

You feel dismayed. “But can’t you at least put something under it while I practice?”

He shakes his head, his beard flopping from side to side. “Best not. Let’s start out high-stakes, because that’s how it’s going to be in combat.”

Unconvinced, you point your fingers.

“Stop! You need to keep your hand flat, all of your fingers forward.”

You correct your gesture, and then focus once more…

(Here is a link to a dice-rolling app!).

Encounter: Magic practice.
Challenge rating: Easy (roll 10+).
Roll using magic.
Try up to twice.
If you fail both times, you scorch the wizard's floor. He stomps around in a rage, then sends you back to headquarters. Click here to return.
You can try this lesson with Txa’Pano again after another quest and/or a night at the inn. Bookmark this page! He only charges you 5 silver for your second attempt.
If you succeed at least once, read on below.

“There you go,” says Txa’Pano. “You’re getting there.”

“Thanks!”

“Now for the real thing. I want you to heat up only the upper layer of the coin. The bottom layer must stay cold.”

“That sounds, like… really hard!”

“All the same… I want you to try.”

Encounter: Magical mastery.
Challenge rating: Difficult (roll 17+).
Roll using magic.
You can try up to five times.
If you succeeded at "magical mastery" one time or fewer, your confidence and style has improved a little, but there is no tangible change in the coin.
If you succeeded at "magical mastery" 23 times, you are getting the hang of this! The top of the coin glows slightly; add a permanent +1 to your magic score.
If you succeeded at "magical mastery" 45 times, you are a natural! The top of the coin glows red hot, while its base is as cold as ice. Add a permanent +2 to your magic score. In addition, Txa’Pano gives you a small vial of golden liquid labelled 'basilisk blood'. Add this to your character sheet.

“Well,” Txa’Pano, “I’ve seen worse. I’ve seen better, too. How do you feel?”

You reflect for a moment. “I think I’m getting somewhere.”

If you are ready to move on to potions training, click here.

Or click here to return to the headquarters.

Fantasy
Fiction
Magic
Medium Adventurers League
Roleplaying Game
Recommended from ReadMedium