avatarÓrla K.

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Abstract

arison operators, and bitwise operators on this type too.</p><p id="c4da">It’s important to note that there is another type, called <code>bytes</code> which is different from the above in that it is a dynamically sized array, and not a value type but a reference type. It is basically shorthand for <code>byte[]</code>.</p><p id="ad39">When you can limit the length of your data to a predefined amount of bytes, it is always good practice to use some of <code>bytes1</code> to <code>bytes32</code> because it is much cheaper.</p><h2 id="0118">Enums</h2><p id="aea7"><b>Enums</b> in Solidity are a way to create user-defined types. Enums are explicitly convertible to integer types, but not implicitly. Enum values are numbered in the order they are defined, starting from 0.</p><p id="ed00">Enums are not part of the ABI (Application Binary Interface — more on this in a later lesson, but it’s basically how you encode Solidity code for the Ethereum Virtual Machine, and how you get data back). This means that if your function returns an <code>enum</code> for example, it will be automatically converted to a <code>uint8</code> behind the scenes. The integer returned is just large enough to hold all enum values. With more values, the size gets increased too (<code>uint16</code> and up).</p><p id="cdb6">The below code, taken from the <a href="https://docs.soliditylang.org/en/v0.4.24/index.html">Solidity docs</a>, defines an enum with four possible values, creates a variable of that enum named <code>choice</code> and a constant called <code>defaultChoice</code>that will hold a default value.</p><div id="cf29"><pre><span class="hljs-keyword">enum</span> <span class="hljs-title class_">ActionChoices</span> { GoLeft, GoRight, GoStraight, SitStill } ActionChoices choice; ActionChoices <span class="hljs-type">constant</span> <span class="hljs-variable">defaultChoice</span> <span class="hljs-operator">=</span> ActionChoices.GoStraight;</pre></div><p id="66a9">Now we can define some functions to interact with our <code>enum</code>.</p><div id="c0bb"><pre><span class="hljs-title function_"><span class="hljs-keyword">function</span> <span class="hljs-title">setGoStraight</span></span>() <span class="hljs-keyword">public</span> { choice = ActionChoices.GoStraight; }

<span class="hljs-title function_"><span class="hljs-keyword">function</span> <span class="hljs-title">setChoice</span></span>(ActionChoices <span class="hljs-keyword">new</span><span class="hljs-type">Choice</span>) <span class="hljs-keyword">public</span> { choice = <span class="hljs-keyword">new</span><span class="hljs-type">Choice</span>; }</pre></div><p id="6bc2">The first one simply sets the <code>choice</code> to <code>GoStraight</code> while the second one sets it to the choice that the caller passes into the function. As we can see after deployment, the <code>setChoice</code> function expects a <code>uint8</code> value, which corresponds to the <code>enum</code> value declared at that number.</p><figure id="e997"><img src="https://cdn-images-1.readmedium.com/v2/resize:fit:800/1*1pKNPVy4UUBCSLi2-SIckg.png"><figcaption>Testing enums in Remix</figcaption></figure><p id="7917">If we want to get the value of <code>choice</code> and <code>defaultChoice</code>, we can define the following functions:</p><div id="1f02"><pre><span class="hljs-keyword">function</span> <span class="hljs-title">getChoice</span>() public view returns (ActionChoices) { <span class="hljs-keyword">return</span> <span class="hljs-type">choice</span>; }</pre></div><div id="43e7"><pre><span class="hljs-function">function <span class="hljs-title">getDefaultChoice</span>() <span class="hljs-keyword">public</span> pure <span class="hljs-title">returns</span> (<span class="hljs-params"><span class=

Options

"hljs-built_in">uint</span></span>)</span> { <span class="hljs-keyword">return</span> <span class="hljs-built_in">uint</span>(defaultChoice); }</pre></div><p id="c2f2">As we can see if we try this out in Remix, the first function returns a <code>uint8</code> while the second returns a <code>uint256</code>.</p><figure id="e514"><img src="https://cdn-images-1.readmedium.com/v2/resize:fit:800/1*jmaOFb9GhXz7FWC4ONMa_A.png"><figcaption>Testing enums in Remix</figcaption></figure><h2 id="3c7c">Fixed point numbers</h2><p id="2ecc"><b>Fixed point numbers </b>represent fractional numbers by storing a fixed number of digits of their fractional part. No matter how large or small the fractional part is, it will always use the same number of bits.</p><p id="cdcd" type="7">Fixed point numbers are not fully supported by Solidity yet. They can be declared, but cannot be assigned to or from.</p><p id="f872">We can differentiate between signed fixed point numbers, declared with the <code>fixed</code> keyword, and unsigned fixed point numbers, declared with the <code>ufixed</code> keyword.</p><p id="3c1c">It can also be declared as <code>fixedMxN</code> or <code>ufixedMxN</code> where <code>M</code> represents the number of bits the type takes, and <code>N</code> represents the number of decimal points. <code>M</code> has to be divisible by 8 and a number between 8 and 256. <code>N</code> has to be a number between 0 and 80.</p><p id="96e1">They function with the following operators:</p><ul><li>Comparisons: <code><=</code>, <code><</code>, <code>==</code>, <code>!=</code>, <code>>=</code>, <code>></code> (evaluate to <code>bool</code>)</li><li>Arithmetic operators: <code>+</code>, <code>-</code>, unary <code>-</code>, unary <code>+</code>, <code>*</code>, <code>/</code>, <code>%</code> (remainder)</li></ul><h2 id="09b7">Conclusion</h2><p id="bd3a">In this lesson, we looked at what value types are available in Solidity and how each one works.</p><p id="28de">Thank you for staying with us till the end. If you enjoyed reading this piece please keep in touch and follow Solidify to keep up with our lessons on Solidity. In the upcoming articles, we will deep dive into the intricacies of the language, progressing from beginner to advanced level.</p><p id="067c">If you are new to Solidity, check out the previous lessons about setting up a local development environment and writing your first smart contract.</p><div id="6b76" class="link-block"> <a href="https://readmedium.com/how-to-setup-your-local-solidity-development-environment-c4c8195810f3"> <div> <div> <h2>How to Setup Your Local Solidity Development Environment</h2> <div><h3>Get started with smart contract development</h3></div> <div><p>medium.com</p></div> </div> <div> <div style="background-image: url(https://miro.readmedium.com/v2/resize:fit:320/1*HHko-o9m1sVngmTeRVYgKA.jpeg)"></div> </div> </div> </a> </div><div id="3ad1" class="link-block"> <a href="https://readmedium.com/lesson-1-your-first-solidity-smart-contract-1ba7e641f9a3"> <div> <div> <h2>Lesson 1: Your First Solidity Smart Contract</h2> <div><h3>In the previous lesson, we looked at how to set up your local Solidity development environment. Here we will continue…</h3></div> <div><p>medium.com</p></div> </div> <div> <div style="background-image: url(https://miro.readmedium.com/v2/resize:fit:320/1*7r7HSYkbn73NrmR_skvh5w.jpeg)"></div> </div> </div> </a> </div></article></body>

Reclaiming My Life

and finding freedom

Image: Toni LLuch on Unsplash

Sometimes it’s hard to write happy things when life was grim back then.

We become happy positive people in an attempt to cancel out the misery.

If we can just replace the darkness with light pretend it’s all going to be alright.

What else could we do? We’d be shamed and condemned if we said a word.

We learned to smile to be cheerful positive and happy ignoring the whole mess.

Be responsible too to compensate for all the irresponsible ones.

I learned to be good as they seem to like that.

I learned to be quiet because I was a girl and girls should be quiet.

I learned to stuff my feelings because they were unwelcome They were considered weak and distasteful.

I learned to be helpless and powerless too for how dare you think you can do what you want to do.

“Life is hard and a struggle Can’t you just do what I say?”

I would, only that way is dark, lifeless meaningless and empty.”

I jumped enough hoops danced to the beat of their drums for long enough and it never came to much.

I couldn’t pretend anymore keep up the façade make them feel happy even though I was sad.

I had to climb out of it and walk my own path.

What did they know about me anyway?

“I had a life too and it never belonged to any of you.”

Thank you for reading!

© Orla K.

I was inspired to write this poem after reading two pieces in Know Thyself Heal Thyself. Both Diana C. and Camille Grady shared valuable insights into what they discovered on their healing journeys.

I have had a similar experience of gradually waking up and coming out of the dysfunction until finally reclaiming my life and finding freedom.

“We’re often told we’re too “this” and too “that” by those closest to us, sometimes even by our parents, which is heartbreaking and damaging to repetitively hear as a child. As adults, it is our responsibility to detach ourselves from these labels that have been placed on us without our consent. As adults, it is our duty to take up the observer’s role and consider the possibility that those labels are, perhaps, merely projections of other’s people insecurities, doubts, or fears.”

— Diana C.

Below is Maybe It’s Not You, Maybe It’s Them, by Diana C. It is a powerful piece.

In Camille’s piece, she describes how she was once devoted to other people, blindly seeking approval and hungry for validation. But, now she is on a new path where she is devoted to maintaining her inner peace.

Camille Grady has a beautiful way with words. Read it for yourself, Devoted to the Process:

Thank you Diana C. for creating this space for us to share our emotions in whatever state they may be in. Best wishes to you and this thriving publication.

Know Thyself Heal Thyself
Healing
Spirituality
Awareness
Awakening
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