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Abstract
arison operators, and bitwise operators on this type too.</p><p id="c4da">It’s important to note that there is another type, called <code>bytes</code> which is different from the above in that it is a dynamically sized array, and not a value type but a reference type. It is basically shorthand for <code>byte[]</code>.</p><p id="ad39">When you can limit the length of your data to a predefined amount of bytes, it is always good practice to use some of <code>bytes1</code> to <code>bytes32</code> because it is much cheaper.</p><h2 id="0118">Enums</h2><p id="aea7"><b>Enums</b> in Solidity are a way to create user-defined types. Enums are explicitly convertible to integer types, but not implicitly. Enum values are numbered in the order they are defined, starting from 0.</p><p id="ed00">Enums are not part of the ABI (Application Binary Interface — more on this in a later lesson, but it’s basically how you encode Solidity code for the Ethereum Virtual Machine, and how you get data back). This means that if your function returns an <code>enum</code> for example, it will be automatically converted to a <code>uint8</code> behind the scenes. The integer returned is just large enough to hold all enum values. With more values, the size gets increased too (<code>uint16</code> and up).</p><p id="cdb6">The below code, taken from the <a href="https://docs.soliditylang.org/en/v0.4.24/index.html">Solidity docs</a>, defines an enum with four possible values, creates a variable of that enum named <code>choice</code> and a constant called <code>defaultChoice</code>that will hold a default value.</p><div id="cf29"><pre><span class="hljs-keyword">enum</span> <span class="hljs-title class_">ActionChoices</span> { GoLeft, GoRight, GoStraight, SitStill }
ActionChoices choice;
ActionChoices <span class="hljs-type">constant</span> <span class="hljs-variable">defaultChoice</span> <span class="hljs-operator">=</span> ActionChoices.GoStraight;</pre></div><p id="66a9">Now we can define some functions to interact with our <code>enum</code>.</p><div id="c0bb"><pre><span class="hljs-title function_"><span class="hljs-keyword">function</span> <span class="hljs-title">setGoStraight</span></span>() <span class="hljs-keyword">public</span> {
choice = ActionChoices.GoStraight;
}
<span class="hljs-title function_"><span class="hljs-keyword">function</span> <span class="hljs-title">setChoice</span></span>(ActionChoices <span class="hljs-keyword">new</span><span class="hljs-type">Choice</span>) <span class="hljs-keyword">public</span> {
choice = <span class="hljs-keyword">new</span><span class="hljs-type">Choice</span>;
}</pre></div><p id="6bc2">The first one simply sets the <code>choice</code> to <code>GoStraight</code> while the second one sets it to the choice that the caller passes into the function. As we can see after deployment, the <code>setChoice</code> function expects a <code>uint8</code> value, which corresponds to the <code>enum</code> value declared at that number.</p><figure id="e997"><img src="https://cdn-images-1.readmedium.com/v2/resize:fit:800/1*1pKNPVy4UUBCSLi2-SIckg.png"><figcaption>Testing enums in Remix</figcaption></figure><p id="7917">If we want to get the value of <code>choice</code> and <code>defaultChoice</code>, we can define the following functions:</p><div id="1f02"><pre><span class="hljs-keyword">function</span> <span class="hljs-title">getChoice</span>() public view returns (ActionChoices) {
<span class="hljs-keyword">return</span> <span class="hljs-type">choice</span>;
}</pre></div><div id="43e7"><pre><span class="hljs-function">function <span class="hljs-title">getDefaultChoice</span>() <span class="hljs-keyword">public</span> pure <span class="hljs-title">returns</span> (<span class="hljs-params"><span class=
Options
"hljs-built_in">uint</span></span>)</span> {
<span class="hljs-keyword">return</span> <span class="hljs-built_in">uint</span>(defaultChoice);
}</pre></div><p id="c2f2">As we can see if we try this out in Remix, the first function returns a <code>uint8</code> while the second returns a <code>uint256</code>.</p><figure id="e514"><img src="https://cdn-images-1.readmedium.com/v2/resize:fit:800/1*jmaOFb9GhXz7FWC4ONMa_A.png"><figcaption>Testing enums in Remix</figcaption></figure><h2 id="3c7c">Fixed point numbers</h2><p id="2ecc"><b>Fixed point numbers </b>represent fractional numbers by storing a fixed number of digits of their fractional part. No matter how large or small the fractional part is, it will always use the same number of bits.</p><p id="cdcd" type="7">Fixed point numbers are not fully supported by Solidity yet. They can be declared, but cannot be assigned to or from.</p><p id="f872">We can differentiate between signed fixed point numbers, declared with the <code>fixed</code> keyword, and unsigned fixed point numbers, declared with the <code>ufixed</code> keyword.</p><p id="3c1c">It can also be declared as <code>fixedMxN</code> or <code>ufixedMxN</code> where <code>M</code> represents the number of bits the type takes, and <code>N</code> represents the number of decimal points. <code>M</code> has to be divisible by 8 and a number between 8 and 256. <code>N</code> has to be a number between 0 and 80.</p><p id="96e1">They function with the following operators:</p><ul><li>Comparisons: <code><=</code>, <code><</code>, <code>==</code>, <code>!=</code>, <code>>=</code>, <code>></code> (evaluate to <code>bool</code>)</li><li>Arithmetic operators: <code>+</code>, <code>-</code>, unary <code>-</code>, unary <code>+</code>, <code>*</code>, <code>/</code>, <code>%</code> (remainder)</li></ul><h2 id="09b7">Conclusion</h2><p id="bd3a">In this lesson, we looked at what value types are available in Solidity and how each one works.</p><p id="28de">Thank you for staying with us till the end. If you enjoyed reading this piece please keep in touch and follow Solidify to keep up with our lessons on Solidity. In the upcoming articles, we will deep dive into the intricacies of the language, progressing from beginner to advanced level.</p><p id="067c">If you are new to Solidity, check out the previous lessons about setting up a local development environment and writing your first smart contract.</p><div id="6b76" class="link-block">
<a href="https://readmedium.com/how-to-setup-your-local-solidity-development-environment-c4c8195810f3">
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<h2>How to Setup Your Local Solidity Development Environment</h2>
<div><h3>Get started with smart contract development</h3></div>
<div><p>medium.com</p></div>
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<a href="https://readmedium.com/lesson-1-your-first-solidity-smart-contract-1ba7e641f9a3">
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<h2>Lesson 1: Your First Solidity Smart Contract</h2>
<div><h3>In the previous lesson, we looked at how to set up your local Solidity development environment. Here we will continue…</h3></div>
<div><p>medium.com</p></div>
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