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Summary

The undefined website provides an overview of the Flyweight design pattern, detailing its purpose, applications, and benefits in optimizing memory usage by sharing objects, particularly in scenarios like gaming GUIs and caching mechanisms.

Abstract

The Flyweight design pattern, categorized as a structural pattern in the design patterns series, is a technique used to reduce memory consumption by sharing fine-grained objects among multiple clients. This pattern is commonly utilized in scenarios where numerous instances of a class would consume excessive memory, such as in computer gaming environments where graphical user interface (GUI) elements are reused. The pattern achieves this by dividing objects into intrinsic and extrinsic states, where the intrinsic state is shared among objects, and the extrinsic state is managed externally. Although there may be runtime penalties due to the overhead of managing the extrinsic state, the memory savings from object sharing often outweigh these costs. The website also provides a practical example involving a brush interface to illustrate the concept of flyweights and how they can be reused, along with a mention of the Factory pattern's role in creating flyweight instances. The article concludes by emphasizing the importance of design patterns in software development for addressing common programming challenges and facilitating communication among developers.

Opinions

  • The Flyweight pattern is particularly beneficial for systems with high memory usage due to numerous objects.
  • It is most effective when the object state can be separated into intrinsic and extrinsic components, allowing for shared intrinsic state.
  • The pattern may introduce runtime overhead, but this is typically justified by the significant memory savings achieved.
  • Design patterns, including the Flyweight pattern, are considered essential knowledge for developers to solve design problems and improve communication.
  • The use of design patterns, such as Flyweight and Factory, contributes to efficient and consistent system design, especially in complex software structures.

Flyweight | Cheat Sheet

Structural Pattern — Design Patterns Series

Flyweight is also known as Cache and often found in the computer gaming section when sharing various GUI elements in order to save memory. It is defined by sharing fine-grained objects to efficiently deploy and reuse them in a large number.

Sometimes there may be runtime penalties associated with transferring, or locating. But these are offset by memory savings.

Real-life examples

  • Cache
  • Used in computer games when sharing GUI elements
  • For Special Case Objects

Meaning

  • Sharing fine-grained objects to efficiently deploy and reuse them in large numbers

Applicability (suitable if …)

All of the following points apply in one system:

  • Memory requirements are too high due to numerous objects used
  • Object state can be made extrinsic
  • Many groups of objects can be replaced by few shared objects after the extrinsic condition is removed
  • The application does not depend on the object identity

Assets and Drawbacks

  • There may be runtime penalties associated with transferring, locating, and/or computing the extrinsic state
  • Runtime penalties are offset by memory savings (reduction in total number of instances resulting from sharing, extent of intrinsic state per object, computation, or storage of extrinsic state)

Example

For this example I was inspired by another tutorial.

With different brushes you can write or paint with varying thicknesses and colors. Brushes, which have already been used, can be reused later.

First of all, you need to define an enum for different thicknesses:

After that, you need to define the interface for the brush, which at the same time acts as Flyweight:

Next, you need to define different pens with different thicknesses:

Then, you need a place for creating the instances for different brushes: a Factory.

At last, the client needs to instantiate different kinds of brushes and draw some text in different colors with it:

Conclusion

Design Patterns are an important resource and base knowledge for every developer — they are very helpful for solving programmatic problems, help with consistent communication with other developers about system design, and serve as a significant introduction into object composition (besides inheritance) and dependency inversion.

Structural Patterns are indispensable when objects are combined to create new functionalities. Comprehensive structures are built by using compositions of classes and objects. This provides flexibility due to variable composition structure depending on the runtime. One thus achieves an increase in efficiency and consistency.

GitHub

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Resources

Design Patterns
Object Composition
Flyweight
Cheatsheet
Structural Patterns
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