A Real Reason Why the Internet Shortens Our Attention Spans
How the growing need to compress information on a screen, led to a drastic change to the way we appreciate content.

This is part 2 of a Wonk Bridge series on Internet Culture and it’s impact on society. Yuji Develle is an MSc Management student at the London School of Economics interested in Digital Humanities, Cybersecurity and Sociology.
In part 1 of this series we discussed how the way humans see (on a psychological and sociological level) affects how they appreciate visual media on the Internet. Winding the clock back to René Magritte’s The Treachery of Images, we briefly investigated how visual content can be manipulated to produce a certain response from target audiences. This article examine how the Internet’s technological limitations, influences society’s expectations and appreciation of visual content.

“The Dress”
Millions of pieces of Internet cultural iconography (or “memes”) could have been chosen to represent our fascination for the medium. However, nothing gives me more pleasure than to use “the Dress” as an example — a debate about the colour of a dress had, at the time, more virality than the war in Syria…
But we aren’t surprised by this; We know — from the unwarranted success of gutter-press & Snapchat stories — that trivial matters seem to capture the public interest. “The Dress” is different, however. After much trial and tribulation, we found out that the reasons behind the divergeant opinions on the colour of the dress (Blue & Black vs. White & Gold) had something to do with the way it was presented on screens:
- The camera used for the picture distorted the rendering of the dress, due to a lens flare on the top-right corner;
- This image was re-uploaded multiple times in varying degrees of pixel rendering quality;
- The different images were then found in their different forms on search engines (like Google Images). Individual computers also have diverging image-rendering qualities.
The combination of several technical limitations associated with image rendering led to an amusingly public debate on whether “people” saw the colours blue/black or white/gold. Here the common mind was fascinated with by interpretative differences of visual content due to the limitations of technology.
The Internet, like any medium, is subject to intellectual design.
For a quick timeline of the creation of the Internet, this is not the article. There are far better sources for such a question:
This paper is interested in how the unprecedented explosion of content on the Internet affected the nature of Internet content today.
By simply examining the changing layout of content in websites throughout the past 25 years, we begin to notice a trend towards shorter text and the increasing use of visuals/categorisation. Of course, the Internet in the 1990s was seen as a way to mainly deliver written content to the greatest possible audience for close to no-cost.

Due to this belief, many websites in the 1990s could be see today as e-magazines or e-books. The Angelfire website above is very much a catalogue of webpages indexed by a table of contents. Not much thought is placed on the appearance of the website; It features a trademark 1990s-ugly wallpaper with its name on it. By today’s standards, this is toilet graffiti.
Near the end of the 1990s and the beginning of the Naughties, a change happened in time for the emergeance of social media: Friendster (social gaming, 2002), MySpace (social networking, 2003), YouTube (initially social video, 2005). Growing internet use associated with social media meant that there was a growing need to present unprecedentedly large swathes of content on computer screens. The early 2000s brought about new and innovative design and layout practices that still exist today.

4Chan and Reddit were trailblazers in the triage and categorisation of data. They figured out that a good way to help users sort through content was to create categories (threads) and subcategories (sub-threads) assisted via prefixes (/a/ Anime, for instance). This categorisation principle would be combined with an open-source rewarding mechanism to sort out the good from the bad content. Reddit went on to embrace this principle, and made it their central business model.

By examining YouTube’s evolution in UI design and layout, the consequences of such innovation become clear. At first, YouTube acted very much like a search engine, where users would look for what they wanted to see and had a relatively easy time finding a video on each desired topic.

Towards 2008 and 2009 however, the amount of videos uploaded to YouTube were beginning to overwhelm this simple search-engine-like UI. YouTube adopted a new layout which placed a greater emphasis on “Featured Videos”, “Tags” and “Recent Viewability”. Hints of personalisation were just appearing, but the service was geared towards creating user loyalty and a deep community affiliation to YouTube. Tags encouraged content creators to become experts in their genres. Feature videos gave YouTube the ability to select content that it believed exemplary.

In 2013, YouTube once again introduced a set of changes to its UI and shifted its attention. This shift, intensified with every change since, was in line with Google’s algorithm policy: Videos were to be personalised in such a way that the individual user is directed towards seeing videos similar to those he/she has liked and/or seen. In every video panel, a right column appears suggesting previously watched videos as well as “Videos You May Also Like”. In this new paradigm, the number of views (or the number of video clicks) primes over the relevance and/or authenticity of the content.

Giving up lists and adopting the tiles format, YouTube placed more emphasis on images and provided less space for text. This means content creators were tasked with creating titles and images interesting enough, to guarantee viewership (at the expense of providing an authentic summary of the video content). Amusingly enough, pop-culture responded to this new paradigm with the all familiar “Rick-Roll Prank”.







