avatarWillem-Jan Ageling

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Abstract

only, some have video only, and some have both video and audio. And also they’re available in multiple formats. For video there is AVC (which is apparently H.254), VP09, and AV01. And for audio there’s Mp4a and Opus. I don’t know what Opus is but apparently it is noticeably better than Mp4a. So if you’ve ever gone to a YouTube download page and seen a million download options that’s why. Although I hide the redundant ones and just display the one with the lowest file size at that quality level (usually VP09 or AV01).</p><p id="b96b">It’s actually pretty cool to see AV01 as I talked about it <a href="https://readmedium.com/why-apple-adding-av1-support-is-a-big-deal-faa46a356f3c">here</a>. And it does compress videos a little better than VP09 and a lot better than AVC.</p><p id="d170">Also apparently YouTube does something called DRC, dynamic range compression (Not Democratic Republic of Congo). It makes the quiet sections louder and the loud sections quieter. Apparently people really hate it and I guess there must be a way to disable it because I have not been able to find a music video with DRC enabled. I’ve never heard anyone talk about this before though.</p><p id="e027">So now that we have the formats we can just download them. Each format has a download link oddly enough. I did not expect that. Just keep in mind that the YouTube download links expire in 6 hours.</p><p id="3fc9">Of course here we run into a problem. When I saw this I was like, “Great, let’s just download an audio-only track if we only want audio or a video+audio track if we want video.”</p> <figure id="dd49"> <div> <div> <img class="ratio" src="http://placehold.it/16x9"> <iframe class="" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fgiphy.com%2Fembed%2FMvioOPqhOm6b4BI0FQ%2Ftwitter%2Fiframe&amp;display_name=Giphy&amp;url=https%3A%2F%2Fgiphy.com%2Fgifs%2Ffallontonight-jimmy-fallon-tonight-show-MvioOPqhOm6b4BI0FQ&amp;image=https%3A%2F%2Fmedia0.giphy.com%2Fmedia%2Fv1.Y2lkPTc5MGI3NjExa203NTd1dnVhNGpveHByMmxsOGRzZGxsejhsZzh2Zjk5N20xMTYwbSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw%2FMvioOPqhOm6b4BI0FQ%2Fgiphy.gif&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=giphy" allowfullscreen="" frameborder="0" height="435" width="435"> </div> </div> </figure></iframe></div></div></figure><p id="9eda">If you do that you’re restricted to at most 720p 30fps. Or so I’m told. I haven’t been able to find a file with both video and audio over 360p. And some videos don’t have any video+audio tracks at all. So that means we’re going to have to download a video file and an audio file (preferably without DRC) and merge them together.</p><p id="e01b">And this is perhaps the first really big problem I ran into. If I was doing this locally it would not be that big of a problem because there’s a nice command line package called <code>FFmpeg</code> that will just do it for you. Unfortunately it’s a bit more complicated when you’re working with Node.js because you have to do a bunch of file manipulation stuff.</p><p id="12d8">I ended up deciding to just download the files from Google’s servers separately and then merge them locally. Apparently Flutter has a package called <code>FFmpeg-kit</code> that will do this. Unfortunately it only works on Android, iOS, and MacOS.</p><p id="fdbf">Although Android will not be getting YouTube downloading because Google is really strict about that.</p> <figure id="eaa2"> <div> <div> <img class="ratio" src="http://placehold.it/16x9"> <iframe class="" src="https://cdn.embedly.com/widgets/media.html?type=text%2Fhtml&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;schema=twitter&amp;url=https%3A//twitter.com/EzraDuown/status/1776352074449530961/&amp;image=" a

Options

llowfullscreen="" frameborder="0" height="281" width="500"> </div> </div> </figure></iframe></div></div></figure><p id="7c7c">In fact the app mentioned above, NewPipe, is not available on the Google Play store. So that means that the only platform able to benefit from YouTube downloading is iOS. There is no macOS version of the app but you can run the iOS app on an Apple Silicon Mac. Web users will be restricted to downloading audio or downloading 360p videos. Oh well. Maybe I’ll improve this feature in the future.</p><p id="cae5">And another problem. YouTube throttles some of the downloads. Not all of them though which is weird. I thought it was broken at first. Nope, it’s just that the downloads were really really slow.</p><p id="74fe">Although there’s a way around this too. Flutter has its own package for downloading YouTube videos called <code>youtube_explode_dart</code> and this one has gotten around the throttling issues. It’s listed as issue #180 and fixed in pull request 185.</p><figure id="c76e"><img src="https://cdn-images-1.readmedium.com/v2/resize:fit:800/1*R0QbSVVKcpNt1NDnlL-7Qg.png"><figcaption></figcaption></figure><p id="4a2c">And it works great now. Well, for the streams it supports. It doesn’t support all the streams. But it supports enough.</p><p id="7308">And, one more thing <code>youtube_explode_dart</code> doesn’t actually do everything <code>youtube-dl</code> does. <code>youtube-dl</code> actually gives you a lot more information on the actual files (such as if the audio is DRCed). So I’m still going to have to use it. But I can use <code>youtube_explode_dart</code> to actually download the files.</p><p id="8fe6">I do feel a little silly for wasting so much time on this feature. Like, I built an RSS reader to watch YouTube videos, not to download them. And the only people that can really take advantage of this feature are iOS users.</p><p id="9388">It’s funny. Everyone thinks iOS is the locked-down one. But in this one specific case Android is more locked down. Because if you look up YouTube downloaders on iOS there are pages and pages of them.</p><p id="0e6e">I could see myself taking advantage of this feature. Stratum 3.0.0 also introduces the ability to add external links. So I could find a YouTube video I like that I want to download and I could just download it.</p><p id="01c9">And this experience has taught me a lot about the inner workings of YouTube. Mostly the subtitles. I had no idea the method I was using to get subtitles before was so suboptimal. It works and there’s nothing wrong with it but it could be better.</p><p id="7e7d">I’m pretty happy with Stratum’s YouTube functionality now. I was happy with it before, to be honest, I just went down a ‘YouTube Rabbit Hole’. But I did have one more feature planned: automatic YouTube summary generation.</p><p id="5b0e">Because since adding YouTube summaries I’ve been watching a lot more YouTube. I mean summarizing a lot more YouTube. There are a lot of channels I’m interested in but can’t get to due to time restrictions. Like TED and DW News. Guess what? I follow both of those sources of news now and just read the summaries. But you know what I don’t like? Tapping on the button to generate the summaries.</p><p id="8a38">Well, those are some future plans. It will be expensive though, which is also why I’m planning to announce new pricing for Stratum soon.</p><p id="f6db">If you liked this post and would like to stay updated with my future articles consider using my RSS app Stratum on <a href="https://apple.co/3rZyh9B">iOS</a> and <a href="https://play.google.com/store/apps/details?id=com.amorfatite.keystone">Android</a>. Also check out my language learning app Litany (<a href="https://apple.co/45prCDA">iOS</a>, <a href="https://play.google.com/store/apps/details?id=com.amorfatite.litany">Android</a>).</p></article></body>

“We do Scrum but our Sprint Backlog is fixed”

Are you serious? — episode 6

There are several anti-patterns related to the Sprint Backlog that raise eyebrows. One of them is this:

The Sprint Backlog is fixed during the Sprint.

I have witnessed the following scenario very often:

  • The Scrum Team plans the Sprint and determines that items A, C, E, G and K are put on the Sprint Backlog.
  • Mid Sprint — Item A and C are finished — the team receives additional information. With this new information item F has the highest value of all items. It is critical to have it finished as soon as possible.
  • The Development Team informs the Product Owner that the item can be picked up in the next Sprint. They don’t even consider ‘breaking the Sprint’. It is considered bad planning to change the Sprint Backlog.

Anti-pattern

In my experience this scenario is very common. It’s an anti-pattern to leave the Sprint Backlog unchanged during the Sprint.

Here is what the Scrum Guide says about changes during the Sprint:

“No changes are made that would endanger the Sprint Goal” — SG

It doesn’t say changes are not allowed. It says changes are only not allowed when they endanger the Sprint Goal.

The Scrum Guide then says:

“Scope may be clarified and re-negotiated between the Product Owner and Development Team as more is learned.” — SG

So, taking the example I used: the team learned that item F should be implemented as soon as possible to meet the Sprint Goal. The Development Team and the Product Owner will now negotiate if and how to best incorporate item F. They could opt to drop E, G and/or K. They could also choose to add item F to the top of the Sprint Backlog as an additional item, while keeping E, G and K on the backlog as well. Or any other scenario. In the end the Development Team decides how the Sprint Backlog will be changed.

Additional ammunition to showcase it’s an anti-pattern

During Sprint planning:

“The Development Team works to forecast the functionality that will be developed during the Sprint.” — SG

The Sprint Backlog is a forecast. This means that it can change. It is not a commitment.

The section in the Scrum Guide about the Sprint Backlog artifact repeats that it is a forecast. It then adds:

“As new work is required, the Development Team adds it to the Sprint Backlog. As work is performed or completed, the estimated remaining work is updated. When elements of the plan are deemed unnecessary, they are removed.” — SG

This is completely covering the example in this article. The Development Team learned more about the work required to reach the Sprint Goal. They learned that item F has higher priority and as a result they should discuss with the Product Owner how to alter the Sprint Backlog.

Sure changes will have an impact. Additional alignment and discussion is required, which will influence the team’s predictability and capacity. You seriously need to consider if this is worthwhile with every proposed change.

Having said this: it is also a mindset. One of the teams that I have worked with saw scope changes as a given. They knew that as more was learned almost every Sprint turned out to be different than expected at the planning. It liberated them. Their capability to adapt to the new truth made them a very successful team.

Closing thought

We determined that the Sprint Backlog is not fixed. However, there is a catch. The Sprint Backlog can only be altered when this doesn’t endanger the Sprint Goal. This makes it so important to spend your time to have a serious Sprint Goal. It shouldn’t be: ‘The Sprint Goal is to finish items A, C, E, G and K’. But that’s a topic for another article.

Join us on Slack!

We run a Serious Scrum channel on Slack. You’re all invited. Feel free to connect with us on Slack to share your thoughts. Also if you are interested in publishing in Serious Scrum.

Thank you for taking your time to read seriously.

My twitter profile is https://twitter.com/WJAgeling

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