avatarTri Pi

Free AI web copilot to create summaries, insights and extended knowledge, download it at here

1153

Abstract

I feel as if Ubisoft is dangling the ACOG like it’s some sort of prize, rewarded for not being “overpowered” and taken away for a hint of “abuse”. To be fair, the number of ACOG adjustments can almost be counted on one hand: Jäger, Bandit, Smoke, Ash, Vigil, and Maestro. Out of those, only 83% were bad. But statistics is only one side of the story. Every time a major operator nerf lands, Siege players clench their mice a little harder-what if my favorite op is next? My mains, Mira and Hibana, have thankfully not seen meta-changing updates. But at the rate things are going, Hibana, a 3-speed breaching op with flashbangs, could go under the knife at some point. Mira should’ve had an ACOG in the first place, but I digress. This fear is in the back of every Siege player’s mind, and we wait for every patch to drop hoping it won’t break the game, literally or figuratively.</p><p id="cc75">The roadmap for Siege predicts over 100 operators in total. At the end of that road, Siege will be a vibrant, community-driven masterpiece full of memorable operators. The gameplay will remain that of a tactical shooter, but the presence of complex strategie

Options

s and unique character-based combat means it will also come to resemble a MOBA. Ubisoft needs to adopt a MOBA mindset, more specifically a DotA one. I’m not being biased; League of Legends is great, but “meta” remains too much of a roadblock to unleashing the potential of the full champion pool. Siege should strive to let every operator remain meta and buff weak ones to make them strong. Having the full range of optics choices will make more ops pickable and playable. For example, Castle is basically useless in ranked. Give the man an ACOG, for Christ’s sakes. I’m not a game dev, so don’t ask me how his and Pulse’s UMP-45 should be resolved. But you get the idea. Restricting equipment is not a proper nerf. Only changing things like stats and interactions with other ops bring true balance to the game.</p><p id="7632">If you liked this post, please consider following and visiting the original version below!</p><p id="633d"><i>Originally published at <a href="https://dotarantscom.wordpress.com/2020/02/14/ubisoft-stop-taking-our-acogs-and-learn-from-mobas/">http://dotarantscom.wordpress.com</a> on February 14, 2020.</i></p></article></body>

Ubisoft, Stop Taking Our ACOG’s (and Learn from MOBA’s)

Credit to artist. Excerpted from dailysiegememes on Instagram.

Rainbow Six: Siege Year 4 Season 4.3 sees another beloved operator lose his ACOG.

This hateful trend of removing ACOG’s needs to stop! I’m no longer a religious Siege player, yielding more of my time to DotA 2, but I still hold strong feelings for the game. It was my first ranked/competitive game, and every ACOG gone is another memory ruined. Nobody likes a toxic Ash rush, sure, but what did the ACOG have to do with? Same thing here with Maestro. The only overpowered thing about his LMG is the 80 round magazine. Nothing else. He’s a 3-armor, and he deserves the respect that warrants him. 3-armor ops should have ACOG’s, Mira and Tachanka included! (Maybe not Clash.)

Right now, I feel as if Ubisoft is dangling the ACOG like it’s some sort of prize, rewarded for not being “overpowered” and taken away for a hint of “abuse”. To be fair, the number of ACOG adjustments can almost be counted on one hand: Jäger, Bandit, Smoke, Ash, Vigil, and Maestro. Out of those, only 83% were bad. But statistics is only one side of the story. Every time a major operator nerf lands, Siege players clench their mice a little harder-what if my favorite op is next? My mains, Mira and Hibana, have thankfully not seen meta-changing updates. But at the rate things are going, Hibana, a 3-speed breaching op with flashbangs, could go under the knife at some point. Mira should’ve had an ACOG in the first place, but I digress. This fear is in the back of every Siege player’s mind, and we wait for every patch to drop hoping it won’t break the game, literally or figuratively.

The roadmap for Siege predicts over 100 operators in total. At the end of that road, Siege will be a vibrant, community-driven masterpiece full of memorable operators. The gameplay will remain that of a tactical shooter, but the presence of complex strategies and unique character-based combat means it will also come to resemble a MOBA. Ubisoft needs to adopt a MOBA mindset, more specifically a DotA one. I’m not being biased; League of Legends is great, but “meta” remains too much of a roadblock to unleashing the potential of the full champion pool. Siege should strive to let every operator remain meta and buff weak ones to make them strong. Having the full range of optics choices will make more ops pickable and playable. For example, Castle is basically useless in ranked. Give the man an ACOG, for Christ’s sakes. I’m not a game dev, so don’t ask me how his and Pulse’s UMP-45 should be resolved. But you get the idea. Restricting equipment is not a proper nerf. Only changing things like stats and interactions with other ops bring true balance to the game.

If you liked this post, please consider following and visiting the original version below!

Originally published at http://dotarantscom.wordpress.com on February 14, 2020.

Gaming
Rainbow Six Siege
Opinion
Ubisoft
Movies
Recommended from ReadMedium