The Low Touch Economy and What It Means For Your Brand
Creating feelings with voice and vibration.
COVID changed some stuff. Whether we like it or not, we’ve all become a bit more standoffish. We don’t shake hands right away anymore because our brain automatically second-guesses the situation. Public devices like ATMs and bathroom doors make us stop and evaluate if we have a wet wipe available.
‘Do I want to touch?’ ‘Should I touch?’ Caution was caused by the chaos and we’re still reeling.
The low touch economy came about as a means to ease our nerves as we transition back to a state of community.
The low-touch economy and sound
Sound is that calming factor that can help guide us through these altered times. It is something we all understand and relate to. The use of sound is also one of the first ways our brain receives information and determines action.
We hear something; we react. No touch necessary.
Here are some ways that sound is being utilized in our low-touch economy that is available to your brand today.
1- Voice assistance and voice activation
The introduction of a more low-touch economy brought about the need for more voice-activated products and experiences. Some examples of this are voice-activated elevators, cars, kiosks, smart speakers, directional speakers, and other smart technology.
Using strategic voice assistance is a low-bar entry into effective sound in marketing. Adding branded functional sound alongside these voice prompts could strengthen the brand even more.
Marrying sound and music into the brand marketing is a strong way to create trust and sincerity between brand and consumer.
Ultrasonic haptics and gesture manipulatives
A bit more under development but a definite factor at play is the use of haptics. This is the use of ultrasonic vibrations to simulate touch. This can be used in instances where a touchpad is needed but the actual touching has been hindered or is undesired. It can also be used to sense eye direction. Eye tracking in marketing and advertising can help determine a lot of things. Specifically, it can help determine, interest and intent most notably used in VR and video game-related elements.
Ultra Leap is one such company using haptics. Their hardware and software map hand gestures and create action and intent through things like VR devices. This improves the performance of things such as wearables, accelerometers, and gyroscope-based activity recognition systems.
Directional speakers
Companies like Holosonics are creating feelings through the use of directional speakers. These aren’t just speakers panned left and right. They are a bit more advanced in the fact that they are designed specifically with direction in mind.
Directional speakers can create an individual experience within a crowded space.
This allows for the extraction of community headphones in museums. Through the use of directional speakers, the museum-goer can learn all about the piece of art they’re witnessing without disturbing anyone outside of the speaker's proximity.
Ambience
Lastly, I leave you with the most simplistic of ways sound can create a feeling. Creating an environment of sound that brings peace and trust is the #1 way to align with your customers without asking them to touch anything. Create an experience of ease and comfort in your brick-and-mortar, online store, devices, software, social media, etc. through sound.
Sound for the win
The low-touch economy isn’t just something to expect for the next several years, it is an additional arm to future marketing. Not keeping this environment in mind as we further develop our brand and brand marketing is only going to keep us from succeeding in what we sell.
Want to learn more about how sound can benefit your brand? Check out my latest eBook “Building Revenue For Small Business Through Sonic Strategy”.
Jeanna Isham is a sound strategist and author at Dreamr Productions and SoundInMarketing.com. She creates, consults, and educates on the power of sound in marketing. Follow her on Linkedin and Twitter or join the Sound In Marketing Newsletter here.