avatarHoang Nguyen

Summary

The provided content outlines a structured approach to advancing a career in UX Design, emphasizing the importance of creativity, usability, and desirability in product design.

Abstract

The article delineates the career progression of a UX Designer, starting from foundational knowledge to advanced practices. It categorizes the UX design process into four main elements: Value, Usability, Adoptability, and Desirability, each with varying degrees of importance. The author shares personal insights on how to effectively learn and apply UX principles, advocating for a blend of theory and practice. The article suggests that beginners should familiarize themselves with basic usability design principles and procedures, and then progressively learn to copy, modify, and improve upon existing designs, with a focus on understanding user behavior and psychology. It also stresses the significance of mentorship, case studies, and non-expertise skills such as critical thinking, communication, and teamwork for career development.

Opinions

  • The author believes that a UX Designer's role is crucial in creating meaningful product experiences, though it is just one part of a larger process.
  • Creating a satisfying user experience requires a balance between business goals and user needs, with an emphasis on value and usability.
  • Learning UX design is an iterative process that involves understanding the 'why' behind design decisions, not just the 'what' and 'how'.
  • Copying and modifying designs from established companies can be a valuable learning exercise for novices.
  • The author values the role of a mentor in providing guidance and helping to refine design skills through feedback and case studies.
  • Non-expertise skills, including critical thinking, communication, and teamwork, are deemed essential for a UX designer's success.
  • The article suggests that a focus on desirability should come after establishing usability and adoptability, and after receiving user feedback.
  • The author encourages UX designers to continuously seek out and engage with various perspectives within the industry to enhance their understanding and approach to design.

DESIGN

Start your UX Design career by leveling up

Suppose you don’t know where to start or what’s next. This article is for you.

Illustration by Storytale

I structured the Knowledge and Expertise of a User Experience Designer base on levels of creativity. To catch up on this story better, please read my previous article: 5 levels of creativity.

Regards to NN Group:

User Experience is all the aspects of a user when using, interacting with a company, service, or product.

A User Experience Designer (UX Designer) is the person who will go through the design process to create products that provide meaningful and relevant experiences for users.

If you are a newcomer, you might be confused with Brand Experience, Customer Experience, User Experience. You could google for more information.

Creating a satisfying experience for a product would require lots of different combined aspects, including Business and User Technology. Therefore, UX Designer does not have control over the product’s entire experience.

Elements that create UX

There are various ways of an aggregate ‘Elements of User Experience’:

  • 5 Elements: Strategy, Scope, Structure, Skeleton, Surface.
  • 7 Factors: Valuable, Useful, Usable, Findable, Credible, Desirable, Accessible.

After many years of working, I realized the aggregates below seem more understandable and clear to me.

It does not mean the other knowledge is wrong or that I am about to share more accurately. Simply providing one’s perspective, I hope that my fellows within the industry would exchange so we could have various viewpoints.

There are four main elements to create User Experience and the degree of their importance:

  1. Value — 50%: create value for business and users’ usage or buy products. An application must have a steady source of users with a profitable model to grow a business. At the same time, the user benefits must receive more than they spent (time, money, effort).
  2. Usability — 35%: Is it easy to use and complete the tasks when the users use the products? Usability is often assessed by quantitative factors such as the number of screens, the number of clicks that increase or decrease. However, usability also needs other qualitative factors such as satisfaction, feeling, etc.
  3. Adoptability — 15%: Is the product easy to approach or use? Adoptability is slightly different from Usability. Adoptability is reflected in how long it takes the user to understand the system or how much it costs initially.
  4. Desirability — 10%: Is the product experience enjoyable and engaging? I hesitated a lot to rank the importance percentage of this element at 10%. However, I have seen countless products unable to launch because people have been too focused on this last factor in the early stage.

It can be said, only focused on the first three elements when the product has not yet formed. After receiving feedback from the final user and measuring the product’s effectiveness, we can start on the last 10% elements.

Today, creating a working product is easy, but establishing an impactful product is indispensable for any of the above elements. At the end of the day, to compete with competitors, Desirability will make a difference.

To achieve Usability and Adoptability, UX Designer needs to equip themselves with Human Psychology, Design Principles, and Design Pattern knowledge to understand user behavior and find suitable design solutions. We can call this process Usability Design.

To achieve Value and Desirability, UX Designers must coordinate with specialties such as Business, Front End, Back End, Marketing, Operations, etc. It would help the designer to understand product goals and actualization.

Usability and Desirability require direct experience from the product and the completion of additional services and touchpoints from offline to online. This experience is building customer experience.

Adoptability and Value start from a business strategy. A reasonable approach will allow the products to reach the users and thereby create value for both parties.

As can be seen, creating a User Experience requires lots of expertise work. UX Designer only plays one role in this process, but equally important as it takes two main aspects of Usability and Adoptability. Here are the levels:

Level 0: The Beginner

To start learning anything, we should start from 101 — all the basic principles and concepts of Usability Design, such as:

Study about procedures:

Learn how to use specialized tools for Usability Design:

At this level, it is crucial to know the ‘What’ of the amount of knowledge above. You don’t have to understand them all, but you have to know what’s in there and what you realize about it.

Level 1: The Novice — Copy

Theory needs to be combined with practice to be effective. It’s not required to know all the knowledge listed at level 0 to start getting your hands dirty with them.

At first, when making User flow and Wireframe for functions, start looking for applications with similar operations and see how it designs the interaction models there.

Study and copy from the big companies, popular with a large number of users (this action also make the products easier to get starting with)

Companies with well-made products with fine-tuning systems:

Work at this level would also be tedious, and if you cannot come up with a proper practice method, you will feel as if you cannot learn anything at this stage.

Back then, I had a UX notebook to copy and note like this:

  • Notification with number and Notification without number: Psychologically, numbers will always carry the feeling of conquest, and records will always be attractive to people.
  • Typing the password two times is inconvenient. It is better to add the show/ hide icon.

From time to time, these little notes will work to their full potential effectively. Do not be discouraged!

Level 2: The Apprentice — Copy + Modify

Finding a Mentor is to find a person with a richer experience than us to give appropriate advice, especially for the majors that have not yet had any formal training in Vietnam.

To ‘Modify,’ you have to understand ‘Why’ and ‘When’ by working with each Feature that has been designed by which Flow.

In general, each product will have two features:

  • Main flows: main feature, essential in creating competitive value and elements for the business.
  • Sub flows: sub-feature, usually requirements to complete the main feature.
  • Ex: Hotel booking App, main features are Booking, Payment, sub-features may be taking notes for the manager, adding a payment method, etc.

When you think with flows, you will start to apply the Design Pattern effectively.

References for Design Pattern Libraries:

Not stopping there, to get better at adjusting, you have to research psychology, understand more about things that affect customers’ behavior. It is a kind of vast knowledge and complicated.

  • Behavioral psychological emotions
  • 7 principal Psychological Phenomena in UX Design
  • The psychology in UX Design
  • UX and Psychology

And if you have a Mentor, see them more often with two or more design plans for one matter. Also, do not forget to mention their Pros and Cons. The advice, the experiences that your Mentor provides can become yours later on.

Another way for you to have hands-on experiences from Case studies is that you can find them at:

Tips: prioritize looking for a suitable environment to develop a career with these elements:

  • Having challenging projects
  • Having experienced Mentor for instructions
  • Having existing hands-on experiences and knowledge

And start to care about Non-Expertise Skills.

The next level is Level 3: The Associate — Copy + Modify + Improvement

For UX, Non-Expertise Skills are critical. Especially three skills: Critical Thinking, Communication, and Teamwork. For that, I will discuss this level in another article to focus more on it.

Read more UI Design Career level:

Design
UX
Creativity
Personal Development
Personal Growth
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