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Abstract

me up in a role-playing game, like sex and violence, or gender, body and racial issues. Is your gaming group comfortable diving headlong into a gritty, political story about deep-set prejudices and societal problems? Or are they just looking for some light, silly fun? There’s no wrong answer — just be sure to ask the question, then have the conversation with honesty and sensitivity.</p><h1 id="5f45">What do I need to play?</h1><p id="61cf">First, you will have to get some friends together. A TTRPG requires at least two people — one Story­teller and one player — but <b>between three and five players</b> usually works best. There can be as many players as desired, but there is typically just one Story­teller. They are the final arbiter of their game, and need to be able to make decisions and break ties without being overwhelmed by an army of players.</p><p id="69b1">You will also need some dice! Snake Eyes requires a <b>pair of 6-sided dice</b>. You can get fancy ones from a gaming store, or just swipe a pair from an old board game.</p><blockquote id="a33f"><p>Common notation for dice is a letter <i>D</i>, then the number of sides on the die — a D20 is a 20-sided die, a D10 has ten sides, and so on. So the Snake Eyes dice set is two D6s, also often written out at <b>2D6</b>.</p></blockquote><p id="9bfb">What about <b>maps</b>? Well, that’s up to you. Snake Eyes can be played with or without a battle map, using either squares or hexes. All combat and travel rules will have map and non-map variants, and you are wel­come to choose which one you prefer.</p><p id="f65c">Most of an RPG cam­paign takes place in the imagination as char­acters role-play scenes with each other or with NPCs. But some scenes — especially combat — are more technical, and who or what is located where becomes im­portant to track. During these scenes, you may find a map helpful for monitoring where everyone is and what’s going on. But it’s entirely optional.</p><p id="c75a">If you de­cide to use a map, then dungeon tiles, mats, or digital maps all do the job equally well. Use whatever is easily available, and what works for your group and style.</p><h1 id="e20b">How do I create a game cam­paign?</h1><p id="32a0">So you have the Snake Eyes rules, a couple of dice and some players. What next? Many role-playing games produce modules: self-contained stories that provide the setup, stats for crises and enemies that the group will face, and serves as a guide to move the char­acters through the story. But you can always <b>make your <i>own</i> stories</b>, which is both more challenging for the Story­teller and more rewarding — and just what Snake Eyes is de­signed for!</p><p id="e15d">A game story can be as simple as protecting a town from danger, or as epic as a war between entire nations — or planets — or maybe the end of the world. Simple stories may only take a few game sessions to complete, but you can craft cam­paigns that will provide years of fun and which explore com­plex themes or ideas.</p><p id="567d">We recommend taking notes and mapping out your entire Snake Eyes RPG cam­paign ahead of time, making sure that you know all of the plot points, combats and crises. (<b>Combats</b> are protracted fight-based skill challenge scenes, while <b>crises</b> focus on non-combat skill scenes — like surgery or star­ship re­pairs.) But many Story­tellers create their cam­paigns session by session, or just improvise the entire thing, making it up as they go! Use whatever method works best for you.</p><h1 id="850e">How do I create a char­acter?</h1><p id="1bc1">There are several parts to a Snake Eyes player char­acter — and each one of them has its own chapter in this manual — but the process goes some­thing like this.</p><h2 id="646a">1. Char­acter con­cept</h2><p id="588c">This is the core of your char­acter. Who are they? Do you want to play an ad­venturous scout? A politician who will do whatever it takes to come out on top? A loyal warrior in service to the throne?</p><p id="7998">You can usually sum up a character concept in just a few words, but the Storyteller and player should both further explore the idea. Imagine where this char­acter comes from, what they want, and what drives them. Do they have ties to the rest of the world, like a job or a family? Do they know any of the other PCs or NPCs? If so, how did they meet?</p><p id="b8f8">A char­acter con­cept can provide guidance for portraying them during game, and in assigning the points that will make up their char­acter sheet. Obviously, a brave warrior needs combat skills, but the cunning and cut-throat politician will have dif­ferent skills and traits than a soft-hearted philanthropist.</p><h2 id="1c21">2. Stats</h2><p id="8388">Stats — short for <i>statistics</i> — is a term often used to refer to the entire char­acter sheet and all the numbers that make up a player char­acter. In Snake Eyes, the specific term <i>stats</i> refer to three main scores — Body, Mind, and Spirit. These ratings put initial numbers to the char­acter con­cept.</p><ul><li><b>Body</b> rep­resents how quick, strong, and tough a char­acter is. Any physical roll will lean on Body as the base stat.</li><li><b>Mind</b> is how intelligent and perceptive the char­acter is. Research and lore skills are rolled with the Mind stat, but so does spotting an ambush or noticing a clue.</li><li><b>Spirit</b> rep­resents a char­acter’s will and charisma. Standing strong in the face of terror is a Spirit roll, but so does soothing a reluctant witness or charming a local townsperson.</li></ul><p id="cfce">Some rolls call for <b>combinations of stats</b>. Careful surgery to remove a shard of demonic crystal before it can drain the victim’s life requires both a steady hand and knowledge about the hell-splinter. So the surgery requires a Mind-Body roll, which is the <b>average</b> of the two stats in question. You can take the a

Options

verage by adding the values and dividing by two. If the result isn’t a whole number, <b>always round down</b>.</p><p id="59d9">In some cases, a skill challenge may call for all <i>three</i> stats — Mind-Body-Spirit. If a cosmic power breaches the barrier between realities, facing that horror might batter the brain, sear the soul, and torture the body, so a character needs to make a Body-Mind-Spirit check. In this case, all three stats are added, divided by three, and rounded down to provide the average.</p><h2 id="c94b">3. Skills</h2><p id="08a0">Just how good is your singer char­acter in front of a microphone? Is the warrior skilled in swordplay or are they a gunslinger? Skills rep­resent what your char­acter is good at and how well they do it. <b>Skill levels</b> range from 1 (amateur) to 5 (expert).</p><p id="e268">No one char­acter will succeed in every kind of task. There are too many skills and traits for any single person to have them all. The strength of a char­acter party is in the dif­ferent abilities their players give them, and offering dif­ferent areas of strength and options when dealing with the challenges of the game cam­paign.</p><h2 id="c2b6">4. Traits</h2><p id="b379">Stats form the base of the char­acter and skills outline their competencies, but there are only three stats and a medium-sized skill list. Traits are where you really cus­tomize your char­acter. If the game cam­paign takes place in a world of magic, there’s a trait for spells and mystic powers. If it takes place in the far future, traits are how you add cybernetics or a robotic companion.</p><p id="afe3">Most traits have somewhere between one and six levels. Higher levels increase the bonuses associated with that trait. Some traits provide a bonus to skill checks, while others may offer advantages in combat, or unique abilities of their own.</p><p id="b1d4">Traits are meant to be highly versatile so that they can be used to create any kind of char­acter. Snake Eyes includes a long trait list that covers a wide range of abilities. But don’t get too stuck on the names listed here — any trait can be renamed or reimagined to better rep­resent the genre that a game takes place in. <i>Luck</i> could be a knack for getting out of tight spots, but you could also rename it to <i>Blessed</i> if it should rep­resent the power of a divine force looking out for the char­acter.</p><p id="02da">And if none of the traits in Snake Eyes quite cover an ability or power required for a certain game, then make your own! Give it a name that de­scribes the trait, create the game effects, and then assign it a fair cost for char­acters. (There will be more details on cus­tomizing the Snake Eyes system later in this manual.)</p><h2 id="ba09">5. Factors</h2><p id="d70c">Factors are similar to traits in that they affect the difficulty of rolls and sometimes have unique effects. But while most traits make a char­acter’s life easier, factors tend to complicate it.</p><p id="784a"><b>So why take factors?</b> Well, each factor has a point value. When you add a factor to your char­acter, you refund the factor’s score in ex­perience points and can spend them on more traits, stats or skills! So factors not only make a char­acter more interesting to play, but also add to their strengths.</p><p id="cda0">Like the rest of the ex­perience points on your char­acter sheet, factors help flesh out and define the char­acter. Taking a phobia of heights might be an easy way to score ten extra points, but it can and should be so much more. Maybe the brave warrior is undaunted by any threat, fearless in the face of danger, able to brave overwhelming odds and torture with poise… But they can’t so much as stand on a stool without breaking into a cold sweat.</p><p id="8d53">Factors aren’t just a way to squeeze out some extra points in exchange for a penalty when you try to climb. The phobic warrior might refuse to climb up a castle wall, forcing the party to come up with another way to get in. It can be played for laughs, with the daunting warrior bursting into tears when con­fronted with a steep staircase. Or maybe you can play it for drama where your char­acter strives to hide their terror from the rest of the party, ashamed of their fear and desperately trying to protect their reputation for bravery.</p><p id="f751">Factors are a way to come up with some more points, but should be used to create role-playing opportunities by both player and Story­teller.</p><h2 id="48d6">6. Char­acter Attacks</h2><p id="7c2c">Combat is an important feature of most role-playing games, and Snake Eyes is no exception. Any story requires conflict to drive it, and combat is the most basic and visceral form of conflict there is. So any RPG cam­paign usually contains plenty of fighting.</p><p id="7d6c">In Snake Eyes, player char­acters have one or more special attacks that they can employ in a combat scene. These are called Char­acter Attacks, and are made up of <b>abilities</b> and <b>draw­backs</b>. Just like char­acters have both traits and factors, their special moves, magic spells, and high-tech weapons have both pros and cons. And like factors for char­acters, Char­acter Attack draw­backs are optional and do not have to be pur­chased.</p><p id="9330">Attacks in Snake Eyes are dif­ferent than weapons. A gun just fires a bullet, but does the player make a Double-Tap attack to fire more rapidly? Do they make a Knee-Capper attack to slow their target down? How about a Covering Fire attack that lets one of their allies advance safely? The abilities and draw­backs let you make cus­tomizable attacks so your char­acter can develop a fighting style or flavor that is all their own, no matter what type of weapon they pick up.</p><h1 id="446c">Ready?</h1><p id="6cc2">Well, that about covers the basics! So let’s dive into the specifics of Story­telling and playing Snake Eyes.</p></article></body>

Snake Eyes preview

COVID-19 may have delayed play-testing and development of Snake Eyes, but that doesn’t mean we have nothing to share. So how about a preview — the first chapter of the Snake Eyes manual!

What is Snake Eyes?

In short, it’s a role-playing system! Snake Eyes is a simple set of rules for running your own table-top role-playing game (TTRPG). This is a setting-agnostic ruleset, which means that you can use it to run any kind of game you want: science fiction space operas, cosmic horror, fantasy dungeon-crawls, or any other kind of RPG.

Role-playing is more popular than ever and chances are that just about any beloved books, comics, and movies will get an RPG of their own — but com­panies can’t make a game for every story and setting that comes out. And if they do, you may or may not like the system they developed or selected. So if there’s a story or world that you want to role-play and no one’s made a book for it, Snake Eyes has a flexible ruleset that can be used to run just about any kind of cam­paign that you can come up with.

In this manual, we’ll cover all of the basic rules of Snake Eyes and how to use them. And because no single rule system works for all games and gaming groups, we will discuss how to make your own changes to Snake Eyes in order to tell your best story.

Wait, what’s a TTRPG?

In case we lost you at the first sentence, let’s take a quick step back. Role-playing games (RPGs) are games of pre­tend, much like you played as a kid. But RPGs are pre­tending with a structured rule system. Who shot who first? How good is the painting that they created? Your char­acter’s skills, traits and a pair of dice deter­mine what actions succeed or fail.

So what does the table-top part of TTRPG mean? Well, there are many ways to role-play. There are RPG video games that allow their players to create a moderately cus­tomized char­acter and make some decisions for them. There is also live-action role-playing (LARP), in which players dress up and act out the story. But table-top role-playing is done — as you may have guessed — at a table. Well, it’s not always an actual table… Many times, players just sit around on a couch or in chairs in some­one’s living room, or using online meeting spaces.

Each player in the game makes their own unique char­acter and records them on a char­acter sheet. Those combined skills give the player char­acters (PCs) the tools they will need to confront foes and solve problems in the game. And then it is the Story­teller’s job to create those challenges.

Who’s the Story­teller?

The person running a Snake Eyes role-playing game is called the Story­teller. Their job is part rules adjudicator, part referee, but mostly tale-spinner. The Story­teller is like the conductor of an orchestra, directing the flow of the music and weaving all of the dif­ferent instrumental sounds into one unified song. In gaming, this means that the Story­teller sets the scene, springs sur­prises on the group or faces them with mons­ters — but they also add the individual char­acter’s contributions into their story arc.

The Story­teller develops the game story — also known as a cam­paign — narrates the scenes, portrays all of the non-player char­acters (NPCs), and weaves the actions of all their players together into a single epic story­line. One or more players participate in the Story­teller’s cam­paign by pre­tending to be their char­acters, speaking as their creation — rather like in an improv theater scene — and using their sheet of stats and skills to overcome crises.

The Story­teller should be familiar with the rules of Snake Eyes so that they can help the players turn their ideas into actions. They break all ties when interpreting rules, and if a rule isn’t working for the group, the Story­teller is free to change it. The only goal is to tell a good story and for everyone to have fun.

When running or playing an RPG

Before we dive into the next section, there’s another important thing to con­sider when running or playing in a role-playing game of any type: setting expectations.

Whether you’re the Story­teller or a player, talk to the rest of your gaming group about what you expect out of the cam­paign. This might be the kind of char­acter you want to play — trying to role-play a lawful paladin in a game full of sneaks and scoundrels might become really un­comfortable. Or a ton of fun! Just talk to your friends ahead of time and make sure that everyone knows what they’re getting into.

This communication also might be about what kind of game is being run. There’s not much point in rolling up a fast-talking diplomat if the Story­teller is running a dungeon-crawl — a game that focuses primarily or exclusively on combat. By the same token, if you’re the cam­paign Story­teller, try to ensure that there is a place for the gun-slinging mercenary PC in a game of interplanetary intrigue and politics, or let your players know that they might want to con­sider another con­cept.

There are other out-of-game expectations to con­sider. Story­tellers and players alike are people, and people have both needs and boundaries. If one of your players is absolutely terrified of spiders, talk to them and think carefully before using them as mons­ters in your story.

Communicate about potentially sensitive topics that may come up in a role-playing game, like sex and violence, or gender, body and racial issues. Is your gaming group comfortable diving headlong into a gritty, political story about deep-set prejudices and societal problems? Or are they just looking for some light, silly fun? There’s no wrong answer — just be sure to ask the question, then have the conversation with honesty and sensitivity.

What do I need to play?

First, you will have to get some friends together. A TTRPG requires at least two people — one Story­teller and one player — but between three and five players usually works best. There can be as many players as desired, but there is typically just one Story­teller. They are the final arbiter of their game, and need to be able to make decisions and break ties without being overwhelmed by an army of players.

You will also need some dice! Snake Eyes requires a pair of 6-sided dice. You can get fancy ones from a gaming store, or just swipe a pair from an old board game.

Common notation for dice is a letter D, then the number of sides on the die — a D20 is a 20-sided die, a D10 has ten sides, and so on. So the Snake Eyes dice set is two D6s, also often written out at 2D6.

What about maps? Well, that’s up to you. Snake Eyes can be played with or without a battle map, using either squares or hexes. All combat and travel rules will have map and non-map variants, and you are wel­come to choose which one you prefer.

Most of an RPG cam­paign takes place in the imagination as char­acters role-play scenes with each other or with NPCs. But some scenes — especially combat — are more technical, and who or what is located where becomes im­portant to track. During these scenes, you may find a map helpful for monitoring where everyone is and what’s going on. But it’s entirely optional.

If you de­cide to use a map, then dungeon tiles, mats, or digital maps all do the job equally well. Use whatever is easily available, and what works for your group and style.

How do I create a game cam­paign?

So you have the Snake Eyes rules, a couple of dice and some players. What next? Many role-playing games produce modules: self-contained stories that provide the setup, stats for crises and enemies that the group will face, and serves as a guide to move the char­acters through the story. But you can always make your own stories, which is both more challenging for the Story­teller and more rewarding — and just what Snake Eyes is de­signed for!

A game story can be as simple as protecting a town from danger, or as epic as a war between entire nations — or planets — or maybe the end of the world. Simple stories may only take a few game sessions to complete, but you can craft cam­paigns that will provide years of fun and which explore com­plex themes or ideas.

We recommend taking notes and mapping out your entire Snake Eyes RPG cam­paign ahead of time, making sure that you know all of the plot points, combats and crises. (Combats are protracted fight-based skill challenge scenes, while crises focus on non-combat skill scenes — like surgery or star­ship re­pairs.) But many Story­tellers create their cam­paigns session by session, or just improvise the entire thing, making it up as they go! Use whatever method works best for you.

How do I create a char­acter?

There are several parts to a Snake Eyes player char­acter — and each one of them has its own chapter in this manual — but the process goes some­thing like this.

1. Char­acter con­cept

This is the core of your char­acter. Who are they? Do you want to play an ad­venturous scout? A politician who will do whatever it takes to come out on top? A loyal warrior in service to the throne?

You can usually sum up a character concept in just a few words, but the Storyteller and player should both further explore the idea. Imagine where this char­acter comes from, what they want, and what drives them. Do they have ties to the rest of the world, like a job or a family? Do they know any of the other PCs or NPCs? If so, how did they meet?

A char­acter con­cept can provide guidance for portraying them during game, and in assigning the points that will make up their char­acter sheet. Obviously, a brave warrior needs combat skills, but the cunning and cut-throat politician will have dif­ferent skills and traits than a soft-hearted philanthropist.

2. Stats

Stats — short for statistics — is a term often used to refer to the entire char­acter sheet and all the numbers that make up a player char­acter. In Snake Eyes, the specific term stats refer to three main scores — Body, Mind, and Spirit. These ratings put initial numbers to the char­acter con­cept.

  • Body rep­resents how quick, strong, and tough a char­acter is. Any physical roll will lean on Body as the base stat.
  • Mind is how intelligent and perceptive the char­acter is. Research and lore skills are rolled with the Mind stat, but so does spotting an ambush or noticing a clue.
  • Spirit rep­resents a char­acter’s will and charisma. Standing strong in the face of terror is a Spirit roll, but so does soothing a reluctant witness or charming a local townsperson.

Some rolls call for combinations of stats. Careful surgery to remove a shard of demonic crystal before it can drain the victim’s life requires both a steady hand and knowledge about the hell-splinter. So the surgery requires a Mind-Body roll, which is the average of the two stats in question. You can take the average by adding the values and dividing by two. If the result isn’t a whole number, always round down.

In some cases, a skill challenge may call for all three stats — Mind-Body-Spirit. If a cosmic power breaches the barrier between realities, facing that horror might batter the brain, sear the soul, and torture the body, so a character needs to make a Body-Mind-Spirit check. In this case, all three stats are added, divided by three, and rounded down to provide the average.

3. Skills

Just how good is your singer char­acter in front of a microphone? Is the warrior skilled in swordplay or are they a gunslinger? Skills rep­resent what your char­acter is good at and how well they do it. Skill levels range from 1 (amateur) to 5 (expert).

No one char­acter will succeed in every kind of task. There are too many skills and traits for any single person to have them all. The strength of a char­acter party is in the dif­ferent abilities their players give them, and offering dif­ferent areas of strength and options when dealing with the challenges of the game cam­paign.

4. Traits

Stats form the base of the char­acter and skills outline their competencies, but there are only three stats and a medium-sized skill list. Traits are where you really cus­tomize your char­acter. If the game cam­paign takes place in a world of magic, there’s a trait for spells and mystic powers. If it takes place in the far future, traits are how you add cybernetics or a robotic companion.

Most traits have somewhere between one and six levels. Higher levels increase the bonuses associated with that trait. Some traits provide a bonus to skill checks, while others may offer advantages in combat, or unique abilities of their own.

Traits are meant to be highly versatile so that they can be used to create any kind of char­acter. Snake Eyes includes a long trait list that covers a wide range of abilities. But don’t get too stuck on the names listed here — any trait can be renamed or reimagined to better rep­resent the genre that a game takes place in. Luck could be a knack for getting out of tight spots, but you could also rename it to Blessed if it should rep­resent the power of a divine force looking out for the char­acter.

And if none of the traits in Snake Eyes quite cover an ability or power required for a certain game, then make your own! Give it a name that de­scribes the trait, create the game effects, and then assign it a fair cost for char­acters. (There will be more details on cus­tomizing the Snake Eyes system later in this manual.)

5. Factors

Factors are similar to traits in that they affect the difficulty of rolls and sometimes have unique effects. But while most traits make a char­acter’s life easier, factors tend to complicate it.

So why take factors? Well, each factor has a point value. When you add a factor to your char­acter, you refund the factor’s score in ex­perience points and can spend them on more traits, stats or skills! So factors not only make a char­acter more interesting to play, but also add to their strengths.

Like the rest of the ex­perience points on your char­acter sheet, factors help flesh out and define the char­acter. Taking a phobia of heights might be an easy way to score ten extra points, but it can and should be so much more. Maybe the brave warrior is undaunted by any threat, fearless in the face of danger, able to brave overwhelming odds and torture with poise… But they can’t so much as stand on a stool without breaking into a cold sweat.

Factors aren’t just a way to squeeze out some extra points in exchange for a penalty when you try to climb. The phobic warrior might refuse to climb up a castle wall, forcing the party to come up with another way to get in. It can be played for laughs, with the daunting warrior bursting into tears when con­fronted with a steep staircase. Or maybe you can play it for drama where your char­acter strives to hide their terror from the rest of the party, ashamed of their fear and desperately trying to protect their reputation for bravery.

Factors are a way to come up with some more points, but should be used to create role-playing opportunities by both player and Story­teller.

6. Char­acter Attacks

Combat is an important feature of most role-playing games, and Snake Eyes is no exception. Any story requires conflict to drive it, and combat is the most basic and visceral form of conflict there is. So any RPG cam­paign usually contains plenty of fighting.

In Snake Eyes, player char­acters have one or more special attacks that they can employ in a combat scene. These are called Char­acter Attacks, and are made up of abilities and draw­backs. Just like char­acters have both traits and factors, their special moves, magic spells, and high-tech weapons have both pros and cons. And like factors for char­acters, Char­acter Attack draw­backs are optional and do not have to be pur­chased.

Attacks in Snake Eyes are dif­ferent than weapons. A gun just fires a bullet, but does the player make a Double-Tap attack to fire more rapidly? Do they make a Knee-Capper attack to slow their target down? How about a Covering Fire attack that lets one of their allies advance safely? The abilities and draw­backs let you make cus­tomizable attacks so your char­acter can develop a fighting style or flavor that is all their own, no matter what type of weapon they pick up.

Ready?

Well, that about covers the basics! So let’s dive into the specifics of Story­telling and playing Snake Eyes.

Rpg
Snake Eyes
Preview
Ttrpgs
Roleplaying Game
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