avatarsean f. smith / he, him

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Abstract

li>mark debt to a local blacksmith — and name them</li></ul><h2 id="6eb5">Wizard Woman</h2><ul><li>prioritise STAMINA when advancing (Q+F spellcasting drains health)</li><li>take <i>magic</i>, <i>rituals</i>, and <i>learning </i>as special skills</li><li>mark debt in overdue library fines — what’s the surprising subject?</li></ul><h2 id="3b00">Holy Person</h2><ul><li>prioritise LUCK when advancing</li><li>take <i>rituals</i>, <i>oration</i>, and <i>worship</i> as special skills</li><li>mark debt in indulgences — what sins are you escaping?</li></ul><h2 id="383f">Thieving Just-A-Little-Guy</h2><ul><li>prioritise SKILL when advancing</li><li>take <i>climb</i>, <i>hide</i>, and <i>ambush</i> as special skills</li><li>mark debt as backdated union fees — why solo so long?</li></ul><h1 id="c2a6">The Not Humans</h1><h2 id="4630">Dwarf</h2><ul><li>prioritise STAMINA when advancing</li><li>take <i>stone</i>, <i>craft</i>, and <i>observe</i> as special skills</li><li>mark debt as bridge investments — is this a repair or a new bridge?</li></ul><h2 id="d7c3">Elf</h2><ul><li>prioritise

Options

SKILL when advancing</li><li>take <i>tree</i>, <i>craft</i>, and <i>lead</i> as special skills</li><li>mark debt to imported ice — what were you using it for?</li></ul><h2 id="dd62">Underhild</h2><ul><li>prioritise LUCK when advancing</li><li>take <i>feast</i>, <i>orate</i>, and <i>resist </i>as special skills</li><li>mark debt to the family gift catalogue — who snubbed you last year?</li></ul><h1 id="6024">Bonus party cohesion guidelines</h1><p id="8d05">Take two of the characters at random and consider which skill of theirs are most contrasting. Generate a truth that combines and juxtaposes this truth, and hang the party off of that.</p><blockquote id="7817"><p>For example, we’ve a fighter and an underhild in this group. It feels that combat and orate are especially disparate, so the group got together putting on travelling shows demonstrating martial prowess of a variety of international styles.</p></blockquote><p id="a7c3"><i>Why not share <a href="http://tinyurl.com/quarrel-fable">your favourite Q+F module</a> with your regular group this week?</i></p></article></body>

Fantasy | Roleplaying Games

QUARREL + FABLE: the basic experts

or how to onboard those used to class-and-level games

See the whole line at http://tinyurl.com/quarrel-fable/

If you’re used to old school game systems where you select a class at the outset which manages a lot of secondary decisions for you, the open-ended character creation of games like QUARREL + FABLE can be daunting.

I’ve collected here starter packages for each of the seven classes from Basic Dungeons & Dragons — special skills, stat biases, and debt suggestions.

The Humans

Fighting Man

  • prioritise SKILL when advancing
  • take combat, endurance, and insight as special skills
  • mark debt to a local blacksmith — and name them

Wizard Woman

  • prioritise STAMINA when advancing (Q+F spellcasting drains health)
  • take magic, rituals, and learning as special skills
  • mark debt in overdue library fines — what’s the surprising subject?

Holy Person

  • prioritise LUCK when advancing
  • take rituals, oration, and worship as special skills
  • mark debt in indulgences — what sins are you escaping?

Thieving Just-A-Little-Guy

  • prioritise SKILL when advancing
  • take climb, hide, and ambush as special skills
  • mark debt as backdated union fees — why solo so long?

The Not Humans

Dwarf

  • prioritise STAMINA when advancing
  • take stone, craft, and observe as special skills
  • mark debt as bridge investments — is this a repair or a new bridge?

Elf

  • prioritise SKILL when advancing
  • take tree, craft, and lead as special skills
  • mark debt to imported ice — what were you using it for?

Underhild

  • prioritise LUCK when advancing
  • take feast, orate, and resist as special skills
  • mark debt to the family gift catalogue — who snubbed you last year?

Bonus party cohesion guidelines

Take two of the characters at random and consider which skill of theirs are most contrasting. Generate a truth that combines and juxtaposes this truth, and hang the party off of that.

For example, we’ve a fighter and an underhild in this group. It feels that combat and orate are especially disparate, so the group got together putting on travelling shows demonstrating martial prowess of a variety of international styles.

Why not share your favourite Q+F module with your regular group this week?

Quarrel And Fable
Basic Dnd
Osr
Roleplaying Game
Fantasy
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