Prescription in 1986: Zanac. Artificial Intelligence in this retro shoot-em-up
I experienced the power of AI back in 1986 when I was about 10 years old. We owned an MSX home computer, and I am eternally thankful that I got my hands on my all-time-favourite shoot-em-up Zanac. Back then I played the game relentlessly. Sometimes I would sit down to win, or sometimes… I found out the game had Artificial Intelligence. Wow! Sometimes I would experiment with the AI.

What did AI look like in 1986?
It took me numerous times to figure out the game was adapting to my playstyle. As I played and as I watched my brother play, I started noticing that our level progressions weren’t the same. Some playthroughs were a lot harder than previous ones. So I did whatever a 10-year old with all the time in the world would do: I’d play and play and play again to figure out the secrets of this game.
ZANAC uses ALC (Automatic Level of Difficulty Control function) which is programmed by AI (Artificial Intelligence). The strength and quantity of the enemy changes according to the pattern of attack and player’s skill level. The place where the enemy appears also varies game by game. This feature is unique to Zanac. So playing ZANAC the fastest, most advanced space game, is like playing a new game each time.
— from the Power Play Feature section of the Zanac’s manual
At first I didn’t know the game could adapt to my skill and attack patterns. A friend came over to play and pointed at the title screen:
“It’s not called Zanac. It’s Zanac A.I.”.
“Yeah, must be the ships’ type or something.”
We then set out to play, unknowingly ignoring a great hint at this games’ hidden gem.
Later I would ask my dad what A.I. meant. He really sparked a blazing fire in me talking about this wonderful new technology and how it would shape our future world. Now I was no longer playing a game. I actually felt part of the future.
Now, when friends would come over, I would do a lot better. I knew I should reserve bullets, avoid enemies that weren’t threatening me, and just dodge bullets. I tried telling any friend that came over to play, but
What’s the appeal in a shoot-em-up that doesn’t allow you to blast things?
Whenever I played Zanac, I would always be careful to kill the first enemy with a single bullet. If I was successful, it would drop an extra life. Otherwise, nothing.
The video below features a full playthrough of Valis77 beating Zanac. His skill is obvious in being able to beat the game with a single ship. I, however, cringe at the way he wastes bullets and seems to enjoy aggravating enemies:





