avatarJonathon Sawyer

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Abstract

e created by Author using Nightcafé AI</figcaption></figure><p id="f71e">You race up to help tie the ship to the dock. You remember your father teaching you basic knots when you were a child.</p><p id="4c94">“Thanks for that,” one of the sailors says as he hops off the boat. One of his legs has been replaced by a wooden one. “Name’s Seamus.” He shoots out his hand to shake.</p><p id="55c6">You grab it without hesitation, showing him your job posting. “I guess all these wizards are here for the same job, eh?”</p><p id="3dfd">Seamus nods.</p><p id="0a0c">“But you’ll want to hire me because… I’m the best!”</p><p id="4d8b">He laughs as the captain and other crew swings a net full of fish out over the dock with the boat’s rickety crane. When the net is finally lowered fully, the crane seems to sigh in relief.</p><p id="c4d4">“Ye damned spell-slingers gots to help crate as much fish as possible! There be plenty more where that came from back out there, so the faster we unload, the better!”</p><p id="585e">Some of the wizards understand that they have been duped into petty menial labor, and you hear more than a few sighs.</p><p id="520c">“Whoe’er crates the most fish is gonna come back out with the Kelp Kween to our <i>secret</i> fishin’ spot!”</p><p id="badd">The wizards don’t seem to be too motivated.</p><figure id="d7bf"><img src="https://cdn-images-1.readmedium.com/v2/resize:fit:800/1*YZNwSHQbiZ88Do9nSOY5cA.jpeg"><figcaption>Image created by Author using Nightcafé AI</figcaption></figure><p id="75a9">“Get to cratin’, ye damn rotten sorcerers!” the captain pulls out his matchlock pistol and fires it into the air, startling everyone present. “Go on, get!”</p><div id="3c32"><pre><span class="hljs-symbol">Encounter:</span> Crate the Fish! (The fish are slippery <span class="hljs-keyword">and </span>you must use your <span class="hljs-keyword">bare </span>hands <span class="hljs-keyword">or </span>magic.)</pre></div><div id="6f1d"><pre>Challenge rating: Easy (roll 10+ Magic or 11+ Brawn) You must roll successfully 3 times <span class="hljs-keyword">Failure: </span>none. You only have 6 attempts before someone else beats you.</pre></div><div id="7c4d"><pre>Alternatively, <span class="hljs-keyword">since</span> <span class="hljs-keyword">the</span> other wizards are so distracted, you can roll Wits <span class="hljs-keyword">first</span> <span class="hljs-keyword">to</span> steal <span class="hl

Options

js-keyword">from</span> <span class="hljs-keyword">the</span> others' baskets. (roll <span class="hljs-number">10</span>+ Wits) If you are successful, you will only need <span class="hljs-keyword">to</span> succeed once <span class="hljs-keyword">on</span> your Magic <span class="hljs-keyword">or</span> Brawn roll. If you fail, see <span class="hljs-keyword">below</span>.</pre></div><h2 id="0491">If you fail 4 times or more:</h2><p id="2e8f">Seamus grabs the basket from you angrily. “Are you romancing the fish or crating it, kid?! Go on, get out of here!” he tosses you a silver piece for your trouble and sends you on the walk of shame back to the Guild.</p><div id="0d1c"><pre><span class="hljs-attribute">Gain</span> +<span class="hljs-number">1</span> Silver piece.</pre></div><p id="8ade"><a href="https://readmedium.com/the-adventurers-league-headquarters-358be6c93967">Return to the Guild</a></p><h2 id="9ab7">If you fail your Wits roll to steal from the other wizards:</h2><p id="6d74">Seamus throttles you with his leather truncheon. “Ye daft stealing from a wizard! Blast ye stealin’ bloatfish!”</p><p id="4157">Seamus and the other wizards chase you off the docks angrily. You’d be wise to steer clear of the wharf for a few days…</p><div id="d1cf"><pre><span class="hljs-attribute">Lose</span> -<span class="hljs-number">1</span> reputation and -<span class="hljs-number">1</span> Health.</pre></div><p id="1c0b"><a href="https://readmedium.com/the-adventurers-league-headquarters-358be6c93967">Return to the Guild</a></p><h2 id="c270">If you succeed at crating the fish:</h2><p id="dc64">Seamus calls over the Captain, who gruffly slaps you on the back, nearly knocking you into the harbor. “Looks like we got ourselves a sea-wizard!”</p><p id="6595">The other wizards seem dejected, but you can’t help but smile. You’re about to head out on the Kelp Kween!</p><h2 id="880d">Click to Continue…</h2><p id="fdf1"><i>Please consider following my Medium account and <a href="https://medium.com/subscribe/@Sawyer.Jon"><b>subscribing</b></a> to my email list to stay up-to-date. I also encourage <b>comments</b> as I want to hear what you think! <b>Thanks!</b></i></p><p id="f809"><i>I also have a Ko-fi account set up <a href="https://ko-fi.com/wrethdf"><b>here</b></a>. Buy my affections for a Twonie! What’s that? You only have American money? Okay, I’ll accept your $1.70 or so. Geez.</i></p></article></body>

FICTION | GAME | MEDIUM ADVENTURERS LEAGUE ⚔️

Wizard Needed!

Part 1 of a Quest — Plenty of Fish in the Sea!

Image created by Author using Nightcafé AI

This is part of a story that works as an interactive game. You’ll need to have some paper and dice at the ready! Click here for the beginning of the Medium Adventurers League. You can also go back to the Guild Hall, or head to the inn for a rest.

You run out of the League Headquarters at full speed, then take the familiar road to childhood home. Before long, you are hurrying down the sloped streets to the Westport docks.

The message was full of spelling mistakes, and was in a barely-legible script, but you did read that they needed a wizard fast, and a wizard you can be — if the pay is right!

You make it to the docks and quickly check the instructions on the note:

We be needin’ a wizardly hand to help us with our haul, see. A Spell-slinger be handy fer many a task: baiting fish, catching fish, frying fish, and occasionally torching pirate ships! Meet us at the far end of the Westport Docks. ~Seamus

You crumple the note and run full speed to the end of the docks, where a small fishing trawler is just pulling into its mooring.

Already, there are several young adventurers on the pier, recklessly waving their wands around, zapping frogs and fish alike with magic rays.

Are you too late?

“‘Ere, ye land lubbers!” comes a bellow from the approaching boat. “Make way fer tha Kelp Kween!”

You thought maybe it was his manner of speech, but as the aged vessel slows to a stop, you note on its bow in gilded lettering that far outshines the ship itself was written “Kelp Kween”.

Image created by Author using Nightcafé AI

You race up to help tie the ship to the dock. You remember your father teaching you basic knots when you were a child.

“Thanks for that,” one of the sailors says as he hops off the boat. One of his legs has been replaced by a wooden one. “Name’s Seamus.” He shoots out his hand to shake.

You grab it without hesitation, showing him your job posting. “I guess all these wizards are here for the same job, eh?”

Seamus nods.

“But you’ll want to hire me because… I’m the best!”

He laughs as the captain and other crew swings a net full of fish out over the dock with the boat’s rickety crane. When the net is finally lowered fully, the crane seems to sigh in relief.

“Ye damned spell-slingers gots to help crate as much fish as possible! There be plenty more where that came from back out there, so the faster we unload, the better!”

Some of the wizards understand that they have been duped into petty menial labor, and you hear more than a few sighs.

“Whoe’er crates the most fish is gonna come back out with the Kelp Kween to our secret fishin’ spot!”

The wizards don’t seem to be too motivated.

Image created by Author using Nightcafé AI

“Get to cratin’, ye damn rotten sorcerers!” the captain pulls out his matchlock pistol and fires it into the air, startling everyone present. “Go on, get!”

Encounter: Crate the Fish! (The fish are slippery and you must use your bare hands or magic.)
Challenge rating: Easy (roll 10+ Magic or 11+ Brawn)
You must roll successfully 3 times
Failure: none. You only have 6 attempts before someone else beats you.
Alternatively, since the other wizards are so distracted, you can roll Wits first to steal from the others' baskets. (roll 10+ Wits) If you are successful, you will only need to succeed once on your Magic or Brawn roll. If you fail, see below.

If you fail 4 times or more:

Seamus grabs the basket from you angrily. “Are you romancing the fish or crating it, kid?! Go on, get out of here!” he tosses you a silver piece for your trouble and sends you on the walk of shame back to the Guild.

Gain +1 Silver piece.

Return to the Guild

If you fail your Wits roll to steal from the other wizards:

Seamus throttles you with his leather truncheon. “Ye daft stealing from a wizard! Blast ye stealin’ bloatfish!”

Seamus and the other wizards chase you off the docks angrily. You’d be wise to steer clear of the wharf for a few days…

Lose -1 reputation and -1 Health.

Return to the Guild

If you succeed at crating the fish:

Seamus calls over the Captain, who gruffly slaps you on the back, nearly knocking you into the harbor. “Looks like we got ourselves a sea-wizard!”

The other wizards seem dejected, but you can’t help but smile. You’re about to head out on the Kelp Kween!

Click to Continue…

Please consider following my Medium account and subscribing to my email list to stay up-to-date. I also encourage comments as I want to hear what you think! Thanks!

I also have a Ko-fi account set up here. Buy my affections for a Twonie! What’s that? You only have American money? Okay, I’ll accept your $1.70 or so. Geez.

Fantasy
Medium Adventurers League
Fiction
Choose Your Own Adventure
Adventure
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