avatarLucy Dan 蛋小姐 (she/her/她)

Summary

The website content discusses a December self-care initiative themed around staying connected through virtual game nights, featuring poetry, personal experiences, and community engagement.

Abstract

The content titled "DecemberSelfCare" introduces "Player 1: Connected," a concept focusing on maintaining relationships through online gaming during the holiday season. It encourages readers to engage in virtual game nights as a way to overcome physical distances and time zone differences. The article includes a poetry prompt inspired by the joy of virtual gatherings, complete with a whimsical photo of an online game setup. It highlights the camaraderie and lighthearted interactions that can occur during these digital game sessions, suggesting that these activities are a form of self-care and togetherness. The piece also tags various contributors and invites them to share their experiences with virtual game nights. Additionally, it teases the future inclusion of these stories in "The Brain is a Noodle" publication. Lucy, also known as The Eggcademic, is mentioned as someone who has discovered the fun of online gaming, despite not previously considering herself a gamer. The article concludes with a mention of a favorite piece by Sarah Cordivano and a self-referential piece by the author, suggesting a broader theme of personal growth and community support.

Opinions

  • The author views virtual game nights as a means to stay connected with friends and family, regardless of physical separation.
  • Online games are seen as a source of fun and connection, with the potential for flirting and sharing jokes, even for those who do not typically identify as gamers.
  • The act of tagging specific individuals indicates a desire to foster a sense of community and inclusivity within the readership.
  • The inclusion of a photo by Caspar Camille Rubin and the mention of various online games suggest a positive perspective on the aesthetic and interactive aspects of online gaming.
  • The prospect of hosting a twitch stream of Drawful reflects an enthusiasm for sharing the virtual game night experience with a wider audience.
  • The reference to other written works implies a connection between self-care, personal reflection, and social issues, indicating the author's broader interests and values.

#DecemberSelfCare

Player 1: Connected

Poetry Prompt: Virtual Game Night

Photo by Caspar Camille Rubin on Unsplash

zoom, discord, skype? phone’s a ready, laptop stream is up

ready for a friendly round of competition

of inappropriate doodles, really bad jokes and flirting as monsters?

to be connected while apart, to not let distances time zones be a barrier in being together

Tagging: Amy Marley | Pretheesh Presannan | Tim Varner | Agnes Louis | Pretheesh Presannan if you’re up to it and anyone else interested in today’s prompt: Virtual Game Night? How else are you staying connected with friends and family online?

Can’t wait to house some of these in The Brain is a Noodle! 🧠🍜

Created by author || 📍 feel free to pin / save for future reference!

Lucy (The Eggcademic) [she/her] is having so much fun via online games, which is wild considering how she never thought of herself as a gamer. With online versions of Cards Against Humanity, drawing games like Skribblio , and Jackbox games (virtual board games), the possibilities seem endless! I might even hold a twitch stream of Drawful sometime soon?

What’s next… my fave piece from Sarah Cordivano or something else I wrote?

Poetry
Poetry Prompt
Gaming
Jackbox
Skribblio
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