Game Streaming on iPhone.
Testing the power in our pocket.

Hello, you guys. I’m nervously excited about today's topic.
So, gaming on an iPhone isn’t foreign to me.
But today, we will look at some of the most graphically intense games and how they perform.
All the games we test will be through Amazon Luna on an iPhone 12.
So let’s see: Testing Requirements, Gameplay, and finally Visuals.

Requirements
As always, when testing anything, we gotta have requirements.
Now, because I’m familiar with this service and quite a few of these games, I felt requirements were even more necessary to give every game a fair shake.
- Requirement #1: I can’t test a game I’ve already played
- Requirement #2: Games must be AAA and graphically intense
- Requirement #3: Games will be played on iPhone only (of course :) )
- Requirement #4: The games will be tested for an hour, same as my The state of App Gaming is Horrendous post
So now we’re all done with requirements, and our two games will be Control (Ultimate Edition) & Assassins Creed Valhalla.


Gameplay
Now, let’s get into our first game, Control (Complete Edition).
First, Control is a third-person, action-adventure, single-player game developed by Remedy Entertainment and published by 505 Games on October 20, 2020, on Luna but initially on August 27th, 2019.

This game has been raved about to death and was spoiled for me, hence why I’ve taken so long to play it, but made it perfect for testing.
I love how fast we get right into the game.
The opening cutscene is brief and vague but piques your curiosity enough to hook you into play.

This game is a blast, and an hour honestly didn’t do this game full justice.
When played on either a controller or touch screen, everything was fluid (for the most part), but the controller is my preferred method.
However, tablet touch screens are bigger and give you more space to view while bringing your controller UI closer to where your hands would naturally sit.

I wish there were a way to customize the sensitivity of your on-screen thumbsticks.
That’s my only real gripe as far as gameplay.

Now let’s get into Valhalla, and unlike Control, this game was like 50–50 with me.
But I’m getting a little ahead of myself.
First, of course, a little history: Assassin Creed Valhalla is also a third-person, action-adventure, single-player game developed by Ubisoft Montreal and published by Ubisoft on November 10, 2020.

Guys, this game sent me through a roller coaster of emotions.
While there was a ton of customization, which is always welcome, it was overwhelming and, in a couple of cases, unnecessary.
It would have been better if they just put up a notification telling you to check your settings, especially given you can change them later on anyway.
Also, I have SO MANY problems with this already mind-numbly dumb story; however, thank god this post isn’t about that.
But for starters, the opening cutscene is just far too long and honestly did not do that good of a job of hooking me.
On a positive note, though, when you finally get to the gameplay, I enjoyed playing on the touch screen the most with Valhalla, especially climbing, bird controls (which, cmon guys, do we have to rehash everything good from prior games, looting, and combat.

Visuals
Now, visually, I do think Control was slightly inferior.
For those unfamiliar with Game Streaming, I’m playing a game broadcast on a server from an Amazon warehouse.
While convenient things like distance, internet strength & speed, etc., all can affect the visual quality or how long it takes to play.
The only fundamental flaw with streaming currently is latency issues, and I experienced that with both games. However, minor pop in was my most prominent issue in control, but only occasionally.
With Valhalla, while I couldn’t tweak any graphics and whatnot, honestly, the game didn’t need it because it’s so stunning on its own.
There were issues like input lag occasionally, but again, this ties back to latency issues.
Finally, both games are beautiful in terms of environment and art style.

Wrap-Up
Overall, guys, I’m pleasantly surprised by what our phones can do.
While not perfect by any means, and we have a long way to go, it’s a great start, and I can’t wait to see what the future holds for us gamers.
Thank you so much for reading.
Support me ;). And as always, I’ll catch you guys in the next one.
