avatarMangirdas Kazlauskas

Summary

The article provides an in-depth analysis and practical implementation of the Factory Method design pattern within the context of Flutter development.

Abstract

The article "Flutter Design Patterns: 10 — Factory Method" delves into the Factory Method design pattern, explaining its purpose and benefits in software development, particularly within the Flutter framework. It outlines the pattern's structure, which includes an abstract creator class with a factory method, concrete creator subclasses that override the factory method, a common product interface, and concrete product classes. The author emphasizes the pattern's ability to separate object creation from usage, allowing for flexibility and scalability in the codebase. The implementation section illustrates how Factory Method can be applied in Flutter to create platform-specific UI components, such as Material or Cupertino style dialogs, without tightly coupling the UI logic to specific implementations. The article also provides a class diagram, code examples, and a demonstration of the pattern's application, concluding with a call for reader engagement and contribution to the ongoing series on Flutter design patterns.

Opinions

  • The author suggests that the Factory Method pattern is particularly useful when dealing with different platform-specific UI components in Flutter, advocating for its use to enhance code maintainability and flexibility.
  • The article implies that using the Factory Method design pattern can lead to more efficient resource management by enabling the reuse of objects through mechanisms like caching.
  • By moving the blog to a personal website and encouraging readers to follow and star the Github repository, the author expresses a commitment to providing high-quality, up-to-date content and fostering a community around Flutter development and design patterns.
  • The author's use of humor and pop culture references (e.g., the gif of a factory) indicates an informal and engaging approach to technical education, aiming to make the learning process more enjoyable for the reader.
  • The call to action for reader interaction, such as clapping, commenting, sharing, and following, shows the author's desire for feedback and community building, valuing the reader's role in the evolution of the content series.

Flutter Design Patterns: 10 — Factory Method

An overview of the Factory Method design pattern and its implementation in Dart and Flutter

Previously in the series, I have analysed a design pattern that is commonly used in our day-to-day programming, sometimes even without considering it — Iterator. In this article, I would like to analyse and implement one of the creational design patterns — Factory Method.

Update 2022–09–15: I moved this blog to my personal website. For a better reading experience, up to date articles, interactive code examples and some extra content FOR FREE, check kazlauskas.dev.

Table of Contents

  • What is the Factory Method design pattern?
  • Analysis
  • Implementation
  • Other articles in this series
  • Your contribution

What is the Factory Method design pattern?

Just a normal day at the factory (source)

Factory Method, also known as Virtual Constructor, belongs to the category of creational design patterns. The intention of this design pattern is described in the GoF book:

Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to sub­classes.

That is, the Factory Method design pattern defines an interface for a class responsible for creating an object, hence deferring the instantiation to specific classes implementing this interface. This resolves the issue of creating objects directly within the class which uses them.

Also, it enables compile-time flexibility via subclassing. When objects are created within the class, it is very inflexible since you cannot change the instantiation of the object independently from the class — the class is committed to a particular object. By implementing the pattern, subclasses can be written to redefine the way an object is created.

Finally, this pattern removes the direct binding of application-specific classes into the code. As a result, the code only deals with the interface of specific objects created using factory methods.

To understand the Factory Method design pattern better, let’s dive in by analysing its structure and implementation in more detail!

Analysis

The general structure of the Factory Method design pattern looks like this:

Structure of the Factory Method design pattern (source)
  • Creator — declares the factory method, which returns new product objects. The factory method could be declared as abstract to force all subclasses to implement it. This class may also provide a default implementation for the factory method that returns a default ConcreteProduct object.
  • ConcreteCreator — overrides the factory method to return an instance of ConcreteProduct. Note that the factory method does not have to create a new product instance every single time e.g. an instance of the object could be stored in the cache and returned later when calling the factory method.
  • Product — defines a common interface to all objects the factory method creates.
  • ConcreteProduct — implements the Product interface; the instance of this object is returned by the specific ConcreteCreator class.

Applicability

The primary purpose of the Factory Method design pattern is to separate product construction code from the code that actually uses that product. As a result, when you need to add a new concrete product, only a new creator subclass should be created which overrides the factory method. So this pattern is a great option when you don’t know the exact types and dependencies of the objects your code should work with.

As mentioned before, the factory method does not have to create a new instance of the object every single time. So if you want to save some system resources and reuse the already existing object instead of rebuilding it, implementing the Factory Method could be a way to go, e.g. by introducing a caching layer or storage which keeps the track of already created objects and returns the requested object when calling the factory method on a specific creator subclass.

Implementation

Since you are reading this article, probably you have already used Flutter and/or want to get familiar with it (thank you, Captain Obvious). The main advantage of using Flutter is delivering applications for different platforms by using the same code base. However…

“With great power comes great responsibility.”

Even though you are using the same code base with Flutter, usually there is a demand that UI components should look different on different platforms. The simplest imaginable use case in Flutter context — showing the Material or Cupertino style widgets based on whether you are using accordingly an Android or iOS device.

To show an appropriate widget in the UI, you should check the current platform and then provide either Material or Cupertino widget (a simple if statement should work in this case). In general, this kind of implementation is inflexible:

  • The current platform should be checked in every place where different widgets for different platforms are needed;
  • It is hard to maintain the code when the new platform is introduced (for instance, Web) — additional checks should be introduced, and the if statements would expand.

The Factory Method design pattern offers a relatively simple solution to this problem: every platform-specific widget has its concrete creator subclass extending the common abstract creator class. By introducing this, the UI code should only care about the common interface (base class) of all the specific components and based on the current platform an appropriate factory method would be called to create the widget — the code does not have to reference specific implementations of these components anymore.

As an example of this approach, we will create a page where you can select the current platform (it is simulated using the radio buttons) and based on that an appropriate alert dialog (Material or Cupertino widget) would be shown.

Class diagram

The class diagram below shows the implementation of the Factory Method design pattern:

Class Diagram — Implementation of the Factory Method design pattern

CustomDialog is an abstract class that is used as a base class for all the specific alert dialogs:

  • getTitle() — an abstract method that returns the title of the alert dialog. Used in the UI;
  • create() — an abstract method that returns the specific implementation (UI component/widget) of the alert dialog;
  • show() — calls the create() method to build (create) the alert dialog and show it in the UI.

AndroidAlertDialog and IosAlertDialog are concrete classes that extend the CustomDialog class and implement its abstract methods. AndroidAlertDialog creates a Material style alert dialog of type AlertDialog while the IosAlertDialog creates a Cupertino style alert dialog of type CupertinoAlertDialog.

Widget, CupertinoAlertDialog and AlertDialog are the already implemented classes (widgets) of the Flutter library.

FactoryMethodExample contains the CustomDialog class to show the specific alert dialog of that type using the show() method.

CustomDialog

An abstract class for showing custom dialogs. CustomDialog class implements the main logic to show the dialog (show() method). For the dialog creation itself, only the header of create() method is provided and every specific class extending the CustomDialog should implement it by returning a custom Widget object of that particular alert dialog.

custom_dialog.dart

Alert dialogs

AndroidAlertDialog — a concrete alert dialog class that extends the CustomDialog and implements the create() method by using the Material AlertDialog widget.

android_alert_dialog.dart

IosAlertDialog — a concrete alert dialog class that extends the CustomDialog and implements the create() method by using the Cupertino (iOS) CupertinoAlertDialog widget.

ios_alert_dialog.dart

Example

First of all, a markdown file is prepared and provided as a pattern’s description:

FactoryMethodExample contains a list of CustomDialog objects. After selecting the specific dialog from the list and triggering the showCustomDialog() method, a selected dialog is shown by calling the show() method on it.

factory_method_example.dart

As you can see in the showCustomDialog() method, it does not care about the specific implementation of the alert dialog as long as it extends the CustomDialog class and provides the show() method. Also, the implementation of the dialog widget is encapsulated and defined in a separate factory method (inside the specific implementation of CustomDialog class — create() method). Hence, the UI logic is not tightly coupled to any specific alert dialog class which implementation details could be changed independently without affecting the implementation of the UI itself.

The final result of the Factory Method design pattern’s implementation looks like this:

As you can see in the example, by selecting the specific alert dialog style and triggering the ‘Show Dialog’ button, an appropriate dialog is created by the factory method and provided to the user.

All of the code changes for the Factory Method design pattern and its example implementation could be found here.

Other articles in this series

Your contribution

👏 Press the clap button below to show your support and motivate me to write better! 💬 Leave a response to this article by providing your insights, comments or wishes for the series. 📢 Share this article with your friends, colleagues on social media. ➕ Follow me on Medium. ⭐ Star the Github repository.

Software Design Patterns
Software Engineering
Programming
Flutter
Technology
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