Flutter and the Command Line — a Love Story

Using an IDE such as IntelliJ’s Android Studio or Visual Studio Code for developing Flutter apps makes our lives easier. At a push of a button, we can deploy our app, debug it, hot-reload, etc… And although we can have hotkeys to dismiss using the mouse, it can be troublesome having to move your mouse all around the screen. Or, you just like using the terminal or are curious about it and want to know different ways to interact with Flutter.
Thankfully Flutter comes with a handy CLI (Command Line Interface) that lets us easily do the same tasks that you would on any IDE, such as $ flutter doctor which shows if everything went fine and dandy with our Flutter Installation and checks the latest updates from the Flutter Github repository.

So let’s dive into the CLI to see what we can use on an everyday basis.
Exploring the Help section
Using $ flutter help will show us a long and intimidating list of commands, such as analyze, build, channel, clean, create, install, logs, pub and run, each with a small description. But how can we use each command?
As with many other CLI, we can use the helpful -help argument after any command to prompt the CLI to show us a small help screen.

In this present case, if we use the following command:
$ flutter analyze --watch --no-pub
We will analyze the code from the current Flutter project “/continuously, watching the filesystem for changes/” ( -watch) and without getting or updating our dependencies from pub --no-pub.
Running our Projects
When developing any type of application, the one thing every developer needs is to run their code. After all, how can we marvel at what we have done (or despair as each new bug tries to underpin our progress)?
For that, all we have to do is use the simple command:
$ flutter run
Which is simple enough to use, right? But sometimes we may have more than one device (or simulator) connected to our machine, and so the following error message appears:

So let’s do as we are told and use the correct flag for our device using -d <device id>. Assuming that our device id is emulator-4, we can run our project to that device using:
$ flutter run -d emulator-4
Now, this is where things get interesting. Let’ say that our app users Flavors and we have different entry points for our app: main.dart and main_dev.dart for prod and dev flavors/schemes. How can we run each one of them? Let's use the -help command and search for arguments that may help us.

As seen above, we can use the --flavors and -t flags to help us choose a Flavor and an entry point, respectively. As such, we can have two different commands for running our app:
$ flutter run -d emulator-4 -t lib/main_dev.dart --flavor dev
$ flutter run -d emulator-4 -t lib/main.dart --flavor prod
This will get our app up and running! 🚀
But… something is missing.
Flutter is known for the Hot Reload feature, that we can easily access in our favourite IDE, most of the times by clicking in a ⚡ symbol. But how can we do that with the command line? The only reference to hot reload we have is in the --hot argument, but that only lets us enable or disable that function.
If we pay close attention to the console output when we run our app, we see that it does mention the Hot Reload and Hot Restart features. Only, instead of using named arguments, the command line is prompting us to type each character as we need it.

So let’s follow its instructions and click on r.

And how we can hot restart? Using Shift + R

And that’s it! But, what other functionalities are hidden behind the run command? We can check them out by using the h key.

So, for instance, if we click on p we will have a helpful UI overlay with the construction guidelines for each widget, which can prove useful when trying to fix nasty UI bugs.

(Protip: this screenshot was taken using the s key, which saves a screenshot in the project directory)
Flutter Channel
Another useful command from the Flutter CLI is the ability to change the current Flutter channel. A channel is nothing more than the git branch in which we are getting Flutter's source code. When do we need to change it? When we are using experimental features, such as Flutter Web or if we can't wait for a specific bug-fix to land in the stable channel.

After we change a channel via $ flutter channel master, we should always use the $ flutter doctor command to verify if the Flutter tools are correct or if we need to upgrade our version of Flutter, which we can do by using $ flutter upgrade.
Flutter Logs
$ flutter logs -d emulator-4
This one is quite explanatory: it shows the flutter logs for the device. But not just the Flutter logs for the current running app, but for all apps that use Flutter in the connected device.

Why is this helpful?
- This can help us verify if in the
--releaseversion of the app (or even the version sent to the app/play store) has any logs that we forgot to hide (you can read more about that in this article about debugPrint). - It can help us save time to see the logs of the current app without needing to re-run the app.
- If for some reason
$ flutter runoutputs the system's logs alongside Flutter logs, you can open a new terminal tab and run$ flutter logsto see just the Flutter logs for that device.
Creating a New Project
Running a project and changing the Flutter channel can be pretty cool, but all that is for nothing if we don’t have a project to test them on!
When creating a project we might be interested in:
- Giving it a name
- Assign an organisation for the bundle name (example:
com.vanethos) - The language used for the Android project (
KotlinorJava) - The language used for the iOS project (
SwiftorObjective-C)
Thankfully, we can find a solution for each of them in the following arguments:

Thus, to create a new project in the flutter_cli_test folder with the bundle prefix com.vanethos , project name clitest and using Kotlin and Swift, without AndroidX we need to use:
$ flutter create --org com.vanethos --project-name flutter_cli_test -a kotlin -i swift flutter_cli_test
And, if we didn’t know how to run our project, Flutter guides us into running it directly from the command line, which is pretty neat!

Creating Custom Scripts in Bash
We know how to create and run projects, and if we look into the help section we also know how to clean our code (using $ flutter clean).
However, our principles tell us that for each run of the project we must:
- Clean the Android project
- Clean the Flutter Project
- Run the
devflavour of our app in our favourite device
Which require us to type the following in the terminal:






