Fiction | Game | Medium Adventurers League ⚔️
Dishy Dan’s Dice Den
Around the streets of The Bastion
This is part of a story that works as an interactive game. You’ll need to have dice and a notepad at the ready! Click here for the beginning of the Medium Adventurers League. If you came here by accident, see below for links to your HQ.
After a few days in The Bastion, you’ve heard a lot of your fellow adventurers raving about Dishy Dan’s Dice Den. Intrigued, you decide to check the place out.
The place looks ordinary from the outside — not unlike any tavern or drinking hold. The windows are small and dirty, and you can hear a lot of talking from within, but no music.
The door squeaks as you enter. You half expect all the locals to stop talking and stare at you. But instead, a patron, a handsome halfling, emerges from behind the bar, and presses a drink into your hand. “Welcome, stranger! I’m Dan. Take a seat. There are many things to win here, if you are brave enough to stake a bit of silver.”
Pick your table, and roll on the charts belowTable 1
A bunch of sailors and local drunkards are at this table. Nobody has much money, but they are a cheery bunch.
(Here is a link to a dice rolling site).
To play, pay 3 silver. Roll 1d20, and add your wits score. Then check the result on the following table:1-5: One of the locals knocks the stakes onto the ground. You manage to find most of your coins; lose 1 silver.6-14: The dice don't go your way. You win nothing.15-16: You break even. Walk away with your 3 silver, or play again for no extra cost.17-18: You split the winnings with two others; take 6 silver.19+: You win outright; take 18 silver!Try again as many times as you like. Pay 3 silver each time.Table 2
This table has more hardened gamblers, mostly tough-faced half-orcs and lizardfolk. You know it will be difficult to win, but the potential winnings are richer…
To play, pay 20 silver coins. Roll 1d20, and add your wits score. Then check the result on the following tables:Round 1:1-7: An angry half-orc at your table accuses you of cheating. You're going to need to fight him outside... Follow the encounter 'Angry half-orc gambler', below (and you win nothing). If you roll this a second time, follow the instruction for a roll of 8–13, below.
8-13: The dice don't go your way. You win nothing.
14+: You make it to round two. Roll again on the table below.Round 2:(Roll 1d20, and add your wits score).1-8: The dice don't go your way. You win nothing.
9-13: You break even. Walk away with your 20 silver, or play again for no extra cost.
14–16: You split the winnings with four others; take 40 silver.
17–18: You split the winnings with one other; take 80 silver.
19+: You win outright; take 160 silver!Try again (starting with round 1) as many times as you like. Pay 20 silver each time.“Had enough?” asks Dishy Dan, folding his arms, as you stand up from the gambling table.
You nod. “How much for the drinks?”
“Five silver,” says Dan. “I hope it was a profitable visit. And don’t forget to come back when you’ve got some serious treasure to stake,” he adds with a wink.
You smile, trying to look confident, then leave, heading back to headquarters: Hearthstone Hideout or the Rebel Bar/ Warren.
Only do the encounter below if you were instructed to do so!
Encounter: Angry half-orc gambler.
Challenge rating: Medium (roll 15+).
Roll using brawn.
You must fight hand-to-hand, or risk arrest!If you succeed on a roll, you punch the half-orc. You must hit him three times to knock him out.If you fail, he hits you – lose 1 point of health. If your health drops to one, you flee back to HQ in shame (and in pain).
- Lose one point of reputation.
- You must complete another quest before you're able to show your face in Dan's Dice Den again!If you knock the orc out, you can steal his money pouch. If you do, add 112 to your silver, and subtract 1 from your reputation.Then you can return to the table.Thanks for reading — and playing! ⚔️
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