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IT System Design : Common Design Patterns : Part 4

IT System Design: A Comprehensive Guide : Series

This article is part of my IT System Design, this series has 10 parts, this a 4th article of this series.

System Design Patterns

Design patterns offer time-tested solutions to recurring design challenges. These patterns are not ready-made solutions; rather, they provide a blueprint to address specific problems that occur frequently in system design. Embracing these patterns can streamline the design process and enhance system quality.

Singleton Pattern

This pattern ensures that a class has only one instance and provides a point of access to this instance. Often used for logging, driver objects, or database connections, the Singleton pattern can prevent unnecessary memory allocation and ensure consistent results.

Important Points of this Pattern:

  1. Single Instance: The class constructor is made private, ensuring no external instantiation.
  2. Global Point of Access: A public method provides access to the instance, creating it if it doesn’t exist or returning the existing one.

Factory Pattern

The Factory Pattern allows the creation of objects without specifying the exact class of object that will be created. This decouples the process of object creation from its implementation.

Important Points of this Pattern:

  1. Flexibility: Easily switch between different class implementations.
  2. Code Organization: Centralize object creation, making the code more maintainable.

Observer Pattern

This pattern establishes a one-to-many dependency between objects, such that when one object (the subject) changes state, all its dependents (observers) are notified and updated automatically. It’s particularly useful in event-driven systems.

Important Points of this Pattern:

  1. Dynamic Relationships: Observers can be added or removed at runtime.
  2. Decoupling: The subject and observers remain separate, ensuring modular and independent components.

Adapter Pattern

Acting as a bridge between two incompatible interfaces, the Adapter Pattern allows classes to work together that otherwise couldn’t due to incompatible interfaces.

Important Points of this Pattern:

  1. Integration with External Libraries: When integrating third-party libraries or APIs that have a different interface.
  2. System Evolution: To adapt legacy code in newer systems without refactoring the old code.

Strategy Pattern

The Strategy Pattern allows the selection of an algorithm’s implementation at runtime. It defines a family of algorithms, encapsulates each one, and makes them interchangeable.

Important Points of this Pattern:

  1. Flexibility: Easily switch between different algorithms without altering the code.
  2. Reduced Complexity: Encapsulate complex algorithms, simplifying the main context class.

Decorator Pattern

This pattern allows adding new functionalities to an object dynamically without altering its structure. It involves a set of decorator classes that mirror the type of the objects they extend.

Important Points of this Pattern:

  1. Graphical User Interfaces: Dynamically adding visual elements or behaviors.
  2. Middleware: Adding functionalities like logging, caching, or authentication in a layered fashion.

Leveraging design patterns in IT system design provides architects and designers with tried-and-true strategies to tackle common challenges. These patterns, borne out of collective experience and knowledge, not only streamline the design process but also foster the creation of robust, scalable, and maintainable systems. As designers confront evolving challenges in the IT landscape, these patterns remain essential tools in their arsenal, enabling them to craft elegant solutions to complex problems.

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