Case Study on Transition Design: Speculation of Life in 2050 from Kyoto (Part 2)

In Part 1, I talked about the background and theory of Transition Design, which has few practical case studies in the world. In this article, I will mention the results of practice in Kyoto, details of the final participatory session, and the prospects of designers in the 21st century.
Practice: Speculating of the purpose of life in 2050 from Kyoto
This time, I conducted the Transition Design project in Japan and focused on the problem that young people have no hope for the future as one of the abstract and unique Wicked Problems in Japan.
Japanese life and career are becoming more and more opaque because of the collapse of seniority and lifetime employment, declining birthrate and aging society, and the decline in GDP and international competitiveness.
In the Cabinet Office’s White Paper on Children and Young People 2014, there are statistics that Japanese youths’ self-confidence and hope for the future are significantly lower than those of overseas countries, and the willingness to change the nation is also low.


In addition, 85% of young people answered that they work “to make money” when asked why they work. This result shows that Japanese young people only focus on making money and living in the present and it is difficult for them to think about their future dreams and self-actualization.

Under this circumstance, this project aimed to create a humane vision for the future where everyone can live with the purpose (ikigai).

Process: 10-Weeks individual project
This time, as a design researcher in residence at KYOTO Design lab, I spent about 10 weeks and conducted the following four processes as an individual project.

These four processes did not proceed in order, but in fact, as shown in the orange arrow above, I went back and forth between ideas and visualizations. Finally, I created a collective video depicting people’s lifestyle in 2050.
1. Mapping Wicked Problem
The first activity is “Mapping Wicked Problem”, which breaks down complex problems, understands interdependencies of multiple discipline/scale problems, and explores the root cause with project stakeholders.

I analyzed the Wicked Problem with the STEEP (Society/Technology/Economics/Environment/Politics) framework. This work is effective when carried out with experts of multiple fields because project members can dig into each area deeply, share that the problem can no longer be solved from one specialized area, and discuss how to create synergies in each area among experts.
On the day of the final session, I facilitated the participatory workshop for participants to experience this work and discussed how the perspective and problem scale differed from the approach of design thinking and user-centered design.

In my individual project, I collected input from secondary research, interviews with students and experts (professors from other departments of Kyoto Institute of Technology) analyzed the wicked problem using a causal loop diagram, which is Systems Thinking tools.


Finally, I understand that there are negative loops flowing through multiple levels such as individuals, cities, and society in Japan: “Households have no economic afford” → “Citizens have no hope for Japan nation to change the situation” → “However they do not act to change but seek satisfaction with the current situation (be conservative)” → “The growth of economy will stop and the existing system will further collapse.”
2. Mapping Multi-Level Perspective
Next work is “Mapping Multi-Level Perspective” mentioned in Transition Design theory. I took the timeline axis on the horizontal axis and the societal layers (individual/city/society) on the vertical axis, and analyzed changes and patterns such as when the root cause identified in 1 appeared and what kind of dependencies there were in each social class to identify “leverage points” to change the whole system.

In my practice, it was difficult to identify what to write, and it seemed to be a task of summarizing the whole of Japanese history. Additionally, in my first iteration, I can only track general and superficial changes such as “Analog to Digital” and “Centralization to Decentralization.”

Therefore, to capture deep insights from one event rather than collecting historical events widely in a superficial manner, I decided to add “Max Neef’s Needs Theory” which is also mentioned in the theory of Transition Design. This is the idea that human’s fundamental needs are aggregated into nine (the left end in the figure below), and I used it as a guideline to dig into WHY layer and think about what kind of needs were behind products and cultures.

In the same way, in order to reveal the social system and mental model behind the surface events, I also considered the “Iceberg Model” mentioned in Systems Thinking.

As a result, in iteration 2, I focused on changes in the societal and planetary ecosystem, changes in people’s values and mindsets, etc. that are behind the surface events. I investigated the transition of the entire social system from the perspective of WHY rather than WHAT.

However, there are many layers and axis for organizing information, and it was no longer possible to think in the 2D paper, so I began to think about social systems in the 3D model: Time(x)/Social layers(y)/Mental model(z).

Therefore, by collaborating with industrial design students, I developed a new research method that can be used to visualize the multi-layered and complex societal system on a table. I prototyped a physical three-dimensional frame and inserted individual events and elements (sticky notes) and their relationships and dependencies (crocodile clips) in there.

This was probably an unprecedented experiment but I tried to do it with participants at the final session. So far, in business/design thinking projects, I have been mainly designing workshops on 2D paper and sticky notes, so this time it was a fresh paradigm for me to develop 3D participatory tool in collaboration with industrial design students. This attempt to create a tool itself to generate new human knowledge/wisdom is called Research through Design, which is the essence of design research.



As a result, I felt that there was a great potential to make it possible for participants to discuss a social-scale complex system by visualizing it in a 3D model. So I hope to improve this tool in the future to submit a paper.
3. Visioning Future Lifestyle
So far, I feel it was really tough work, but still a problem analysis phase. From here, it will be a visioning phase, which requires imagination and speculation.
In this activity, based on the root causes, historical transitions, and societal change of complex problems that have been considered in activity 1 and 2, I envisioned the ideal lifestyle in 2050, in which the complex problems no longer existed.

What is important here is the word “lifestyle”. It is needed to visualize how people live in the future, what is future common sense, and how their values change from now using design tools such as storyboards instead of keywords, slogans, and discourse levels. This is the reason why the Transition “Design” is named.
Thinkers and leaders may have already said discourses for the future, so the mission of transition designers are envisioning sustainable utopia, visualizing lifestyles in this world, and enriching the resolution of the future.
In practice, I used the Spatio-Temporal Matrix and created the concept of the future while moving from right to left or up and down in the time/scale matrix.

This project started with the problem of adolescent depression in Japan. In secondary research, many factors came from economic reasons and I witnessed how modern society is dominated by money. Therefore, I started to make the vision of an ideal society where capitalism was over and money no longer need (magenta colored transition below).

With the advent of blockchain technology, the worldview of post-capitalism has already been published by several economists and thinkers such as Paul Mason, and it is also foreseen that the arrival of a zero marginal cost society as a destination for the sharing economy. Therefore, it seems that there is technological feasibility.

While continuing research and speculating the imaginary leap based on it, I incorporated the vision from various perspectives. When the social system image was somehow seen, the next step was to consider people’s perspective.
What is important for people living in a society without money? Instead of inefficient labor, the time has come when personal social trust, which is the sum of individual passion, knowledge, approval, value, and network, is important. Projects with higher social value will be valued than projects with higher commercial value.
This has already begun to appear in crowdfunding and online salon businesses. Even without money, trusted people and valuable projects can collect money/resources (cyan colored transition below).

Let’s take a look at a new perspective, Maslow ’s five-step theory of desire. When money is relatively no longer needed to satisfy the richness of goods, people begin to seek the mental richness that is above the material richness. The transition from financial capital to credit capital will be happening, as it has already been seen in cultures that people require approval/esteem in such as Facebook and Instagram.

In this way, I made a vision while crossing the individual, city, and social layers, but this story so far was close to the rethinking of the theory that the thinkers and the writer have told. Additionally, insights from the “past” which is a characteristic of the Transition Design weren’t being used much.
Transition Design suggests believing in what human beings have, cherishing the idea from Slow Knowledge, which has lasted for hundreds of years and envisioning the place-based way of life for the future. I went back and forth and struggled for two weeks in this stage. As a result, I arrived at a hypothetical idea from a historical city Kyoto.
The bold hypothesis that the 1000-year past is projected to the future, saying that “the life of the nobility in the Heian era (A.D. 794–1185)” is a future utopia image.

Actually, Heian nobilities were not worried about money, lived in a big house, and were not inconvenienced in clothing and food (satisfied with richness of goods). Namely, they have already lived in the higher layers of desire: approval desire, self-fulfillment, and mental richness.

In front of beautiful scenery, Heian nobilities expressed their own feelings using poem called Waka(和歌). It was the action to show their education and culture, and get approval and social credibility. There is a strange synchronization with current people’s behavior to collect “Like” on SNS.

Heian nobility is said to have lived brilliantly such as playing a musical instrument and Kemari (ancient football game of the Imperial Court), but it was an important place for self-polishing and networking.
As a result, I created the matrix that synchronizes the values for mental richness in the past and future as shown in the figure below (green colored transition). I think this is the place-based idea as a result of thinking in Kyoto, a 1000-year historical city. Transition Design mentions it is important that the concept of cosmopolitan localism and place-based solution.

I made this concept on the desk and based on keywords such as credit capital, Kyoto’s traditional crafts/culture, and mental richness, I created several products to convey the future worldview I dreamed using speculative design methods.
Finally, using the historical aspects of Transition Design, I created a history program from the 22nd century that could be broadcast in Japan.













