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arison operators, and bitwise operators on this type too.</p><p id="c4da">It’s important to note that there is another type, called <code>bytes</code> which is different from the above in that it is a dynamically sized array, and not a value type but a reference type. It is basically shorthand for <code>byte[]</code>.</p><p id="ad39">When you can limit the length of your data to a predefined amount of bytes, it is always good practice to use some of <code>bytes1</code> to <code>bytes32</code> because it is much cheaper.</p><h2 id="0118">Enums</h2><p id="aea7"><b>Enums</b> in Solidity are a way to create user-defined types. Enums are explicitly convertible to integer types, but not implicitly. Enum values are numbered in the order they are defined, starting from 0.</p><p id="ed00">Enums are not part of the ABI (Application Binary Interface — more on this in a later lesson, but it’s basically how you encode Solidity code for the Ethereum Virtual Machine, and how you get data back). This means that if your function returns an <code>enum</code> for example, it will be automatically converted to a <code>uint8</code> behind the scenes. The integer returned is just large enough to hold all enum values. With more values, the size gets increased too (<code>uint16</code> and up).</p><p id="cdb6">The below code, taken from the <a href="https://docs.soliditylang.org/en/v0.4.24/index.html">Solidity docs</a>, defines an enum with four possible values, creates a variable of that enum named <code>choice</code> and a constant called <code>defaultChoice</code>that will hold a default value.</p><div id="cf29"><pre><span class="hljs-keyword">enum</span> <span class="hljs-title class_">ActionChoices</span> { GoLeft, GoRight, GoStraight, SitStill } ActionChoices choice; ActionChoices <span class="hljs-type">constant</span> <span class="hljs-variable">defaultChoice</span> <span class="hljs-operator">=</span> ActionChoices.GoStraight;</pre></div><p id="66a9">Now we can define some functions to interact with our <code>enum</code>.</p><div id="c0bb"><pre><span class="hljs-title function_"><span class="hljs-keyword">function</span> <span class="hljs-title">setGoStraight</span></span>() <span class="hljs-keyword">public</span> { choice = ActionChoices.GoStraight; }

<span class="hljs-title function_"><span class="hljs-keyword">function</span> <span class="hljs-title">setChoice</span></span>(ActionChoices <span class="hljs-keyword">new</span><span class="hljs-type">Choice</span>) <span class="hljs-keyword">public</span> { choice = <span class="hljs-keyword">new</span><span class="hljs-type">Choice</span>; }</pre></div><p id="6bc2">The first one simply sets the <code>choice</code> to <code>GoStraight</code> while the second one sets it to the choice that the caller passes into the function. As we can see after deployment, the <code>setChoice</code> function expects a <code>uint8</code> value, which corresponds to the <code>enum</code> value declared at that number.</p><figure id="e997"><img src="https://cdn-images-1.readmedium.com/v2/resize:fit:800/1*1pKNPVy4UUBCSLi2-SIckg.png"><figcaption>Testing enums in Remix</figcaption></figure><p id="7917">If we want to get the value of <code>choice</code> and <code>defaultChoice</code>, we can define the following functions:</p><div id="1f02"><pre><span class="hljs-keyword">function</span> <span class="hljs-title">getChoice</span>() public view returns (ActionChoices) { <span class="hljs-keyword">return</span> <span class="hljs-type">choice</span>; }</pre></div><div id="43e7"><pre><span class="hljs-function">function <span class="hljs-title">getDefaultChoice</span>() <span class="hljs-keyword">public</span> pure <span class="hljs-title">returns</span> (<span class="hljs-params"><span class=

Options

"hljs-built_in">uint</span></span>)</span> { <span class="hljs-keyword">return</span> <span class="hljs-built_in">uint</span>(defaultChoice); }</pre></div><p id="c2f2">As we can see if we try this out in Remix, the first function returns a <code>uint8</code> while the second returns a <code>uint256</code>.</p><figure id="e514"><img src="https://cdn-images-1.readmedium.com/v2/resize:fit:800/1*jmaOFb9GhXz7FWC4ONMa_A.png"><figcaption>Testing enums in Remix</figcaption></figure><h2 id="3c7c">Fixed point numbers</h2><p id="2ecc"><b>Fixed point numbers </b>represent fractional numbers by storing a fixed number of digits of their fractional part. No matter how large or small the fractional part is, it will always use the same number of bits.</p><p id="cdcd" type="7">Fixed point numbers are not fully supported by Solidity yet. They can be declared, but cannot be assigned to or from.</p><p id="f872">We can differentiate between signed fixed point numbers, declared with the <code>fixed</code> keyword, and unsigned fixed point numbers, declared with the <code>ufixed</code> keyword.</p><p id="3c1c">It can also be declared as <code>fixedMxN</code> or <code>ufixedMxN</code> where <code>M</code> represents the number of bits the type takes, and <code>N</code> represents the number of decimal points. <code>M</code> has to be divisible by 8 and a number between 8 and 256. <code>N</code> has to be a number between 0 and 80.</p><p id="96e1">They function with the following operators:</p><ul><li>Comparisons: <code><=</code>, <code><</code>, <code>==</code>, <code>!=</code>, <code>>=</code>, <code>></code> (evaluate to <code>bool</code>)</li><li>Arithmetic operators: <code>+</code>, <code>-</code>, unary <code>-</code>, unary <code>+</code>, <code>*</code>, <code>/</code>, <code>%</code> (remainder)</li></ul><h2 id="09b7">Conclusion</h2><p id="bd3a">In this lesson, we looked at what value types are available in Solidity and how each one works.</p><p id="28de">Thank you for staying with us till the end. If you enjoyed reading this piece please keep in touch and follow Solidify to keep up with our lessons on Solidity. In the upcoming articles, we will deep dive into the intricacies of the language, progressing from beginner to advanced level.</p><p id="067c">If you are new to Solidity, check out the previous lessons about setting up a local development environment and writing your first smart contract.</p><div id="6b76" class="link-block"> <a href="https://readmedium.com/how-to-setup-your-local-solidity-development-environment-c4c8195810f3"> <div> <div> <h2>How to Setup Your Local Solidity Development Environment</h2> <div><h3>Get started with smart contract development</h3></div> <div><p>medium.com</p></div> </div> <div> <div style="background-image: url(https://miro.readmedium.com/v2/resize:fit:320/1*HHko-o9m1sVngmTeRVYgKA.jpeg)"></div> </div> </div> </a> </div><div id="3ad1" class="link-block"> <a href="https://readmedium.com/lesson-1-your-first-solidity-smart-contract-1ba7e641f9a3"> <div> <div> <h2>Lesson 1: Your First Solidity Smart Contract</h2> <div><h3>In the previous lesson, we looked at how to set up your local Solidity development environment. Here we will continue…</h3></div> <div><p>medium.com</p></div> </div> <div> <div style="background-image: url(https://miro.readmedium.com/v2/resize:fit:320/1*7r7HSYkbn73NrmR_skvh5w.jpeg)"></div> </div> </div> </a> </div></article></body>

Can’t Update a KMS Key Stack Once Gets Into Delete Failed Status

How to rollback a stack in DELETE_FAILED status. Kind of.

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Perhaps there should be some global SCP in my account that prevents me from deleting CloudFormation KMS key stacks unless I really, really meant to do it.

Here’s the problem. I am messing around trying different things and I go to delete a KMS stack and I know better because I’ve done this before and I know what happens and yet I still do it.

So I go to delete this stack thinking I’ll just recreate it but I can’t because the key policy states that only another role can delete this stack and that’s all fine. I can switch to the other user or role and delete the stack.

So the stack is now in this state.

But then I remember I don’t want to delete this stack because if I delete the key, it will hang around for several days and I cannot create a new key. And I really do want my key to have a particular name for consistency.

So never mind, just kidding, I didn’t want to really delete that.

But now I cannot update my key either. It’s stuck in this state. I have to completely delete the key and the stack and wait 7 days minimum to create a key with the same name, or I can just create a key with a different name.

But I wish there was a way to simply clear out the DELETE_FAILED status …I haven’t found a way to do that yet.

I can override and delete the stack without deleting the underlying resource:

What happens when I try to redeploy the stack?

Well it’s taking forever………………………

But it works. It’s a bit odd that this works. Because the stack creation time is no longer aligned with the time the resource actually got created. It seems like a better approach would be an action in CloudFormation to rollback the Deletion. That way the logs would align properly to show the correct stack creation time and the creation time of the underlying resource.

But was is interesting about this approach is that I was thinking I would have to go back and delete all my resources to deploy an organization now that you can do that with CloudFormation. Hmm. Perhaps I can make it work using that methodology. Interesting.

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Teri Radichel | © 2nd Sight Lab 2023

About Teri Radichel:
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⭐️ Author: Cybersecurity Books
⭐️ Presentations: Presentations by Teri Radichel
⭐️ Recognition: SANS Award, AWS Security Hero, IANS Faculty
⭐️ Certifications: SANS ~ GSE 240
⭐️ Education: BA Business, Master of Software Engineering, Master of Infosec
⭐️ Company: Penetration Tests, Assessments, Phone Consulting ~ 2nd Sight Lab
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Error Message
Cloudformation
Delete Failed
Rollback
Status
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