🪶 Rust’s Bevy 0.10 Catches Up To The Industrial 3D Game Engines

The new Bevy release adds fog, new blending modes, better bloom and more amazing features!
What an exciting news both for game developers as for Rust developers. There is a new game engine that just put it’s foot into the door.
Bevy, a remarkably fast developed engine built in Rust attracted the attention of 173 contributors that made it possible to release today Bevy 0.10. Don’t be misguided by the subversion, the release comes with some breathtaking features!
⚪ Environment Light Mapping

You can now use environment light mapping technique to get a performant reflections on your objects!
🔁 Depth And Normal Prepass

The new prepass phase opens the door to a range of cutting edge effects like Screen Space Ambient Occlusion that the team already started to work on!
🌲 Shadow Mapping Can Use Prepass Shaders

Now shadows can use alpha mask accounting to more realistic shadows!
🦴 Smooth Skeletal Transitions

The engine now takes care about smoothly going from one skeletal animation to another making animating characters a breeze!
🌫️ Revamped Bloom Effect

The new version of the bloom effect is configurable and out of the box gives a smoother and more foggy appearance. Something bloom is know for!
🌁 Distance And Atmospheric Fog

The two fog types will add depth and climate to the games developed with the engine!
🔥 Additive And Multiplicative Blending

With the new blending modes it will be possible to achieve a lot of popular effects in your game. For example fire, but also a wide range of particle effects!
Check out the source link for more features and bugfixes added to the release. I am amazed how fast Bevy is growing. With the backing of Rust, and the general concept for managing systems it may attract a lot of game developers!
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BTW. I am designing fantasy Rust flashcard game. Check it out!
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