The article discusses safer methods for collecting flows in Android UIs using Lifecycle.repeatOnLifecycle and Flow.flowWithLifecycle APIs to prevent resource wastage and data leaks when views are in the background.
Abstract
In Android app development, efficiently collecting Kotlin flows in the UI layer is crucial to avoid unnecessary CPU and memory usage, as well as data leaks. The article highlights the risks associated with collecting cold flows using APIs like CoroutineScope.launch, Flow<t>.launchIn, or LifecycleCoroutineScope.launchWhenX without proper lifecycle management. It introduces the Lifecycle.repeatOnLifecycle and Flow.flowWithLifecycle APIs as robust solutions for flow collection that automatically handle lifecycle changes, ensuring resources are not wasted when the UI is not visible. These APIs are part of the androidx.lifecycle:lifecycle-runtime-ktx:2.4.0 library or later and are designed to be simple, safe, and adaptable to various flow implementations. The article also compares these APIs to LiveData, noting their similarities in lifecycle awareness and suggesting that flows, with their flexibility and extensive operators, are a more modern and efficient approach for Kotlin-only apps. Additionally, the article touches on the use of these APIs in Jetpack Compose through the collectAsStateWithLifecycle function and the observability of StateFlow in data binding, providing a comprehensive guide to safe flow collection in Android UIs.
Opinions
The author emphasizes the importance of collecting flows safely to avoid wasting resources and potential app crashes.
The article suggests that Lifecycle.repeatOnLifecycle and Flow.flowWithLifecycle are preferable to existing APIs for flow collection due to their simplicity and safety.
It is noted that these APIs are a good default for flow collection in the UI layer, regardless of the flow's implementation details.
The author points out that flows are more flexible than LiveData for Kotlin-only apps, as they offer a wider range of operators and can be collected from any Dispatcher.
The article implies that developers should avoid writing boilerplate code, as it increases the chance of errors and that the recommended APIs help in reducing such code.
The author advocates for the use of viewLifecycleOwner for fragments and lifecycleOwner for DialogFragments when using these APIs.
It is mentioned that StateFlow is supported in data binding, which provides an alternative to LiveData for UI observability.
The article concludes by recommending the use of Lifecycle.repeatOnLifecycle or Flow.flowWithLifecycle APIs for safe flow collection in Android UIs, suggesting they are a natural replacement for LiveData in modern app development.
A safer way to collect flows from Android UIs
In an Android app, Kotlin flows are typically collected from the UI layer to display data updates on the screen. However, you want to collect these flows making sure you’re not doing more work than necessary, wasting resources (both CPU and memory) or leaking data when the view goes to the background.
In this article, you’ll learn how the Lifecycle.repeatOnLifecycle, and Flow.flowWithLifecycle APIs protect you from wasting resources and why they’re a good default to use for flow collection in the UI layer.
Wasting resources
It’s recommended to expose the Flow<T> API from lower layers of your app hierarchy regardless of the flow producer implementation details. However, you should also collect them safely.
A cold flow backed by a channel or using operators with buffers such as buffer, conflate, flowOn, or shareIn is not safe to collect with some of the existing APIs such as CoroutineScope.launch, Flow.launchIn, or LifecycleCoroutineScope.launchWhenX, unless you manually cancel the Job that started the coroutine when the activity goes to the background. These APIs will keep the underlying flow producer active while emitting items into the buffer in the background, and thus wasting resources.
Note: A cold flow is a type of flow that executes the producer block of code on-demand when a new subscriber collects.
For example, consider this flow that emits Location updates using callbackFlow:
Note: Internally, callbackFlow uses a channel, which is conceptually very similar to a blocking queue, and has a default capacity of 64 elements.
Collecting this flow from the UI layer using any of the aforementioned APIs keeps the flow emitting locations even if the view is not displaying them in the UI! See the example below:
lifecycleScope.launchWhenStarted suspends the execution of the coroutine. New locations are not processed, but the callbackFlow producer keeps sending locations nonetheless. Using the lifecycleScope.launch or launchIn APIs are even more dangerous as the view keeps consuming locations even if it’s in the background! Which could potentially make your app crash.
To solve this issue with these APIs, you’d need to manually cancel collection when the view goes to the background to cancel the callbackFlow and avoid the location provider emitting items and wasting resources. For example, you could do something like the following:
That’s a good solution, but that’s boilerplate, friends! And if there’s a universal truth about Android developers, it’s that we absolutely detest writing boilerplate code. One of the biggest benefits of not having to write boilerplate code is that with less code, there are fewer chances of making a mistake!
Lifecycle.repeatOnLifecycle
Now that we all are on the same page and know where the problem lies, it’s time to come up with a solution. The solution needs to be 1) simple, 2) friendly or easy to remember/understand, and more importantly 3) safe! It should work for all use cases regardless of the flow implementation details.
Without further ado, the API you should use is Lifecycle.repeatOnLifecycle available in the lifecycle-runtime-ktx library.
Note: These APIs are available in the androidx.lifecycle:lifecycle-runtime-ktx:2.4.0 library or later.
Take a look at the following code:
repeatOnLifecycle is a suspend function that takes a Lifecycle.State as a parameter which is used to automatically create and launch a new coroutine with the block passed to it when the lifecycle reaches that state, and cancel the ongoing coroutine that’s executing the block when the lifecycle falls below the state.
This avoids any boilerplate code since the associated code to cancel the coroutine when it’s no longer needed is automatically done by repeatOnLifecycle. As you could guess, it’s recommended to call this API in the activity’s onCreate or fragment’s onViewCreated methods to avoid unexpected behaviors. See the example below using fragments:
Important: Fragments should always use the viewLifecycleOwner to trigger UI updates. However, that’s not the case for DialogFragments which might not have a View sometimes. For DialogFragments, you can use the lifecycleOwner.
Note: These APIs are available in the androidx.lifecycle:lifecycle-runtime-ktx:2.4.0 library or later.
Under the hood!
repeatOnLifecycle suspends the calling coroutine, re-launches the block when the lifecycle moves in and out of the target state in a new coroutine, and resumes the calling coroutine when the Lifecycle is destroyed. This last point is very important: the coroutine that calls repeatOnLifecycle won’t resume executing until the lifecycle is destroyed.
Visual diagram
Circling back to the beginning, collecting locationFlow directly from a coroutine started with lifecycleScope.launch was dangerous since the collection keeps happening even when the View is in the background.
repeatOnLifecycle prevents you from wasting resources and app crashes because it stops and restarts the flow collection when the lifecycle moves in and out of the target state.
Difference between using and not using the repeatOnLifecycle API
Flow.flowWithLifecycle
You can also use the Flow.flowWithLifecycle operator when you have only one flow to collect. This API uses the repeatOnLifecycle API under the hood, and emits items and cancels the underlying producer when the Lifecycle moves in and out of the target state.
Note: This API name takes the Flow.flowOn(CoroutineContext) operator as a precedent since Flow.flowWithLifecycle changes the CoroutineContext used to collect the upstream flow while leaving the downstream unaffected. Also, similar to flowOn, Flow.flowWithLifecycle adds a buffer in case the consumer doesn’t keep up with the producer. This is due to the fact that its implementation uses a callbackFlow.
Configuring the underlying producer
Even if you use these APIs, watch out for hot flows that could waste resources even if they aren’t collected by anyone! There are some valid use cases for them, but do keep that in mind and document it if needed. Having the underlying flow producer active in the background, even if wasting resources, can be beneficial for some use cases: you instantly have fresh data available rather than catching up and temporarily showing stale data. Depending on the use case, decide whether the producer needs to be always active or not.
The MutableStateFlow and MutableSharedFlow APIs expose a subscriptionCount field that you can use to stop the underlying producer when subscriptionCount is zero. By default, they will keep the producer active as long as the object that holds the flow instance is in memory. There are some valid use cases for this though, for example, a UiState exposed from the ViewModel to the UI using StateFlow. That’s ok! This use case demands the ViewModel to always provide the latest UI state to the View.
Similarly, the Flow.stateIn and Flow.shareIn operators can be configured with the sharing started policy for this. WhileSubscribed() will stop the underlying producer when there are no active observers! On the contrary, Eagerly or Lazily will keep the underlying producer active as long as the CoroutineScope they use is active.
Note: The APIs shown in this article are a good default to collect flows from the UI and should be used regardless of the flow implementation detail. These APIs do what they need to do: stop collecting if the UI isn’t visible on screen. It’s up to the flow implementation if it should be always active or not.
Safe Flow collection in Jetpack Compose
If you’re building an Android app with Jetpack Compose, use the collectAsStateWithLifecycle API to collect flows in a lifecycle-aware manner from your UI.
collectAsStateWithLifecycle is a composable function that collects values from a flow and represents the latest value as Compose State in a lifecycle-aware manner. Every time a new flow emission occurs, the value of this State object updates. This causes a recomposition of every State.value usage in the Composition.
By default, collectAsStateWithLifecycle uses Lifecycle.State.STARTED to start and stop collecting values from the flow. This occurs when the Lifecycle moves in and out of the target state. This lifecycle state is something you can configure in the minActiveState parameter.
The following code snippets shows this API in action:
You might’ve noticed that this API behaves similarly to LiveData, and that’s true! LiveData is aware of Lifecycle, and its restarting behavior makes it ideal for observing streams of data from the UI. And that’s also the case for the Lifecycle.repeatOnLifecycle, and Flow.flowWithLifecycle APIs!
Collecting flows using these APIs is a natural replacement for LiveData in Kotlin-only apps. If you use these APIs for flow collection, LiveData doesn’t offer any benefits over coroutines and flow. Even more, flows are more flexible since they can be collected from any Dispatcher and they can be powered with all its operators. As opposed to LiveData, which has limited operators available and whose values are always observed from the UI thread.
StateFlow support in data binding
On a different note, one of the reasons you might be using LiveData is because it’s supported by data binding. Well, so is StateFlow! For more information about StateFlow support in data binding, check out the official documentation.
Use the Lifecycle.repeatOnLifecycle or Flow.flowWithLifecycle APIs to safely collect flows from the UI layer in Android.