75 words about Dominion
A New Series of Stories
And the importance of education

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, on your mother’s side, would be delighted.
— Donald X. Vaccarino, the Dominion rulebook
Recently, I started writing 75 words daily. Today, my writing is entering a new phase. My plan is to create a connected series of articles sharing with you the excitement of playing Dominion, a game with 13 expansion sets that offers endless variety.
Join me as we explore in depth the fun of playing with a set of 10 cards from Dominion’s Menagerie, Adventures, Nocturne, and Intrigue. Learn about Haunted Woods, Camel Train, and Goatherd.
Jim McAulay🍁 adds some humour to every story he writes
How do you convince the upcoming generation that education is the key to success when we are surrounded by poor graduates and rich criminals.






